Nevermotion Project..
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Nevermotion Project..
First topic message reminder :
This is a project in the office pilitin ko gawin nevermotion. post ko d2 lahat ng matatapos ko ng appliances and furnitures. try ko na den pati halaman i model, kung may comment po or opinion feel free lng po to bash and crit my works.. no prob about it.
The Espresso Maker.. ( ginagaya ko lng po ito hindi ko ito sariling design. )



This is a project in the office pilitin ko gawin nevermotion. post ko d2 lahat ng matatapos ko ng appliances and furnitures. try ko na den pati halaman i model, kung may comment po or opinion feel free lng po to bash and crit my works.. no prob about it.
The Espresso Maker.. ( ginagaya ko lng po ito hindi ko ito sariling design. )



Last edited by crayzard on Sun Jun 28, 2009 4:38 pm; edited 1 time in total

crayzard- CGP Apprentice

- Number of posts: 297
Age: 30
Location: manila
Registration date: 29/09/2008
Re: Nevermotion Project..
We at Enising would like to clear the idea - baka isipin ng iba we hate evermotion. We don't. They do good stuff. As a matter of fact we have spent lots of funds to acquire a few of their sets. We use them from time to time and we believe there is a place for them. In the same way, we believe there is a rightful place for originality, talent and skill. The latter we try to develop among our people. For us, evermotion will remain an inspiration - if they can do it, so can we.
I'm currently in discussion with a Japanese furniture maker - if things go well - you have quite a bunch of stuff to play with.
I'm currently in discussion with a Japanese furniture maker - if things go well - you have quite a bunch of stuff to play with.
v_wrangler- CGP Loverboy

- Number of posts: 1862
Registration date: 30/03/2009

Re: Nevermotion Project..
ganda naman ng thread na ito.. helpful! nakakainspire... kaya naman nag search ako s net ng tutorials about this kind of modelling. and ito nahanap ko
http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html
question ko lang sir cray...? how do the weld command works??? for example there are two polys? correct for me the terms... nagawa ko na ung shift and drag and extrude...mejo malabo kasi ung s tutorials e... TIA for the help...!
http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html
question ko lang sir cray...? how do the weld command works??? for example there are two polys? correct for me the terms... nagawa ko na ung shift and drag and extrude...mejo malabo kasi ung s tutorials e... TIA for the help...!


Stryker- The Architect

- Number of posts: 1816
Age: 33
Location: Tagaytay City
Registration date: 12/12/2008

Re: Nevermotion Project..
@stryker:
sir bali hindi po sa polygon selection ka mag weweld ng vertices, either sa edge or sa vertex selection..
sa vertex selection my 2 ways either weld command or targetweld.. sa weld po once na snap mo na yung 2 vertices mo just click weld, sa target weld naman po dun po sa selected mo na vertex click mo yung target weld and drag mo sya sa vertex na gusto mo i weld..
post po ako ng example.. mdyu magulo ako mag explain eh
vertex weld
select mo yung 2 vertex na gusto mo i pagdikitin then click weld. merun yan spinner para sa distance ng mga vertex na gusto mo pagdikidiktin.


target weld
once may selected ka na na vertex click target weld then drag mo sya sa isang vertex na gusto mo pagdikitin..


same den po yan sa edge selection merun den edge to edge na pag weld po..
sana medyu malinaw medyu magulo ako mag explain.
sir bali hindi po sa polygon selection ka mag weweld ng vertices, either sa edge or sa vertex selection..
sa vertex selection my 2 ways either weld command or targetweld.. sa weld po once na snap mo na yung 2 vertices mo just click weld, sa target weld naman po dun po sa selected mo na vertex click mo yung target weld and drag mo sya sa vertex na gusto mo i weld..
post po ako ng example.. mdyu magulo ako mag explain eh
vertex weld
select mo yung 2 vertex na gusto mo i pagdikitin then click weld. merun yan spinner para sa distance ng mga vertex na gusto mo pagdikidiktin.


target weld
once may selected ka na na vertex click target weld then drag mo sya sa isang vertex na gusto mo pagdikitin..


same den po yan sa edge selection merun den edge to edge na pag weld po..
sana medyu malinaw medyu magulo ako mag explain.

crayzard- CGP Apprentice

- Number of posts: 297
Age: 30
Location: manila
Registration date: 29/09/2008
Re: Nevermotion Project..
i really admire your nevermotion attitude bro... tanong lang dun sa model mo na jars na merong mga laman... if you used particles, can you share the process bro? thanks...
Guest- Guest
Re: Nevermotion Project..
master cray and master v.. this thread will really helps a lot lalu na sa mga gaya namin na di pa magaling sa modeling.. sana po matulungan nyo po ako . gusto ko tlga matututo ng modelling. thanks po

adis- CGP Newbie

- Number of posts: 37
Age: 26
Location: mother earth
Registration date: 17/02/2009
Re: Nevermotion Project..
@kietsmark:
cge sir pakita ko na den yung teknik ko sa pag fill ng jars po.. post ko po mamaya.. okey lng mag off topic d2 sa thread ko tanong lng po ng tanong. dinner lng po ako. heheheh
@adis:
sure dude tanong lng kung anu gs2 mo matutunan sa modeling and ill try to show ng example po.
cge sir pakita ko na den yung teknik ko sa pag fill ng jars po.. post ko po mamaya.. okey lng mag off topic d2 sa thread ko tanong lng po ng tanong. dinner lng po ako. heheheh
@adis:
sure dude tanong lng kung anu gs2 mo matutunan sa modeling and ill try to show ng example po.

crayzard- CGP Apprentice

- Number of posts: 297
Age: 30
Location: manila
Registration date: 29/09/2008
Re: Nevermotion Project..
thanks a lot sir cray.... 


Stryker- The Architect

- Number of posts: 1816
Age: 33
Location: Tagaytay City
Registration date: 12/12/2008

Re: Nevermotion Project..
ARCHMODELS < CRAYMODELS
galeng ng modeling pati rendering....more dude!
galeng ng modeling pati rendering....more dude!

torvicz- Sgt. Pepper

- Number of posts: 2654
Location: dubai, uae
Registration date: 01/10/2008
Re: Nevermotion Project..
Dude makikisingit na dn ng question.. I am planning to shift kc from maya to max (only because of the border tool, poly by poly kc ako mgmodel ska kelangan ko un pang-resurface ng mesh, eh kelangan p kc ng plug-in na me bayad sa maya para mgkroon ng ganon). Ask ko lng, pano i-lock un ibang ortho views like the side, front and top? Kc minsan naro-rotate ko accidentally eh.. Un pan kc sa max, un ang rotate sa maya. Thanks

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009


ishae_clanx- CGP Guru

- Number of posts: 1264
Age: 31
Location: Kalinga City and Baguio City
Registration date: 19/03/2009
Re: Nevermotion Project..
ah tma cray, that was polyboost. mas responsive ang sculpting tool.
thanks for sharing this dude
by the way calling roy, nagluluto na ko. kelangan ko na ng culinary expertise mo (niyo). (u know what i mean - PM me)
thanks for sharing this dude
by the way calling roy, nagluluto na ko. kelangan ko na ng culinary expertise mo (niyo). (u know what i mean - PM me)

celes- Pogi

- Number of posts: 2609
Age: 40
Location: Singapore
Registration date: 25/11/2008
Re: Nevermotion Project..
galing cray! not just the 3d you did but the whole thread as well. keep it up bro! thanks for sharing.



bokkins- Special Ops

- Number of posts: 9076
Age: 33
Location: Cadiz, Iloilo, Quezon City
Registration date: 18/09/2008

Re: Nevermotion Project..
like father like son.. nyahahaha... very inspiring... thats why i never loose my confidence in max 3d modelling... keep it going...

ERICK- CGP Dark Horse

- Number of posts: 3775
Age: 30
Location: Makati, Philippines
Registration date: 19/09/2008

Re: Nevermotion Project..
boyluya wrote:Dude makikisingit na dn ng question.. I am planning to shift kc from maya to max (only because of the border tool, poly by poly kc ako mgmodel ska kelangan ko un pang-resurface ng mesh, eh kelangan p kc ng plug-in na me bayad sa maya para mgkroon ng ganon). Ask ko lng, pano i-lock un ibang ortho views like the side, front and top? Kc minsan naro-rotate ko accidentally eh.. Un pan kc sa max, un ang rotate sa maya. Thanks
Of course you can lock the viewports but what we usually do is slap the guide bitmaps to a crossing plane (liek a cross if viewed from the top view) if that's what you mean. You can also make these planar mapped guides semi transparent either by using opacity or via object properties (see-through). By doing so, you can rotate, pan or zoom in the guides when modeling.
Kabs, I'll be online - bilisan natin, magpapa-book na ako:)

v_wrangler- CGP Loverboy

- Number of posts: 1862
Age: 42
Location: Earth
Registration date: 30/03/2009

Pag puno ng canister tutorial...
ito po yung way ko kung paano ko nilalagyan ng elements yung mga canister and jars ko.. take note po hindi ito ma technical na tutorial..hindi lng po ito yung way para ma achieve yung paglagay ng elements sa canister, ito lng po yung ginagawa ko.. and it work for me..
step 1

step 2

step 3

step 4

step 5

step 1

step 2

step 3

step 4

step 5


crayzard- CGP Apprentice

- Number of posts: 297
Age: 30
Location: manila
Registration date: 29/09/2008
Re: Nevermotion Project..
kung mdyu magulo explanation ko nandyan si mr v. para ma explain ng in depth.. hehehe more kasi on application ako mahina ako sa explanation..

crayzard- CGP Apprentice

- Number of posts: 297
Age: 30
Location: manila
Registration date: 29/09/2008
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