Nevermotion Project..

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Nevermotion Project..

Post by crayzard on Thu Jun 25, 2009 8:02 pm

First topic message reminder :

This is a project in the office pilitin ko gawin nevermotion. post ko d2 lahat ng matatapos ko ng appliances and furnitures. try ko na den pati halaman i model, kung may comment po or opinion feel free lng po to bash and crit my works.. no prob about it.

The Espresso Maker.. ( ginagaya ko lng po ito hindi ko ito sariling design. )





Last edited by crayzard on Sun Jun 28, 2009 4:38 pm; edited 1 time in total

crayzard
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Re: Nevermotion Project..

Post by crayzard on Thu Jul 09, 2009 7:49 am

@ onzkie

sir salamat po, hindi nmana po kayang kaya yung modeling and rendering.. marami pa dapat ma22nan po... salamat sa komento

@ oRangE.n.GreeN

salamat po.. poly modeling rulezzzzzzzz...............

@ vamp_lestat

hindi ko po masyado na gets yung sinasabi nyong effects na parang ring form sa tubig.. gumawa po ako ng example ko ng water droplet po.



and about dun sa pilllow folds and wrinkle tutorial.. ill post po d2 yung ginagawa kong couch with pillow. yun na lng kulang sa proj at test rendering na ko..

post ko po mamaya yung additonal model ko nintendo wii and nunchuck.

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wii model

Post by crayzard on Fri Jul 10, 2009 10:05 am




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Re: Nevermotion Project..

Post by enjoy8OGART on Fri Jul 10, 2009 3:37 pm

paturo pa teacher!!! idol tlga!!! buttrock

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Re: Nevermotion Project..

Post by vamp_lestat on Fri Jul 10, 2009 6:04 pm

wow.. thats exactly what i mean.. pano po yan? waaaa.. sabik na ko. at pati dun sa couch at pillows. il be checking it out. tnx..

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Question lang po

Post by onzki on Wed Aug 19, 2009 1:08 pm

Hi, may question po ako.. curious lang ako in seeing some tutorial on poly-modeling, napansin ko they tend to avoid or eliminate any 3-sided N-gon or 5-sided N-gon in order to keep up with a quad o 4-sided N-gon throughout the surface subdivision. Rule of thumb po ba sa modeling un na dapat consistent 4-sided/quad ung N-gons? why? may effect po ba un sa rendering or quality ng model? Thanks.. Smile

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