house in the woods
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house in the woods
First topic message reminder :
pa post ulit ng praktis. Hindi po sakin ung design. Nakita ko lang sa magazine. Praktis pa rin po sa lighting pati pag model at render sa max09+vray. C&C po mga masters para mag improve.


wires.

salamat ulit CGP
pa post ulit ng praktis. Hindi po sakin ung design. Nakita ko lang sa magazine. Praktis pa rin po sa lighting pati pag model at render sa max09+vray. C&C po mga masters para mag improve.


wires.

salamat ulit CGP

virus- CGP Apprentice

- Number of posts: 355
Age: 24
Location: baguio(taga sungkit ng sayote)
Registration date: 04/03/2009
Re: house in the woods
sir, tweaks nalang sa bump & displacements, pati n din sa vray sun.. hehe.. imho lang sir. hehe... pero aus n aus 2.. hehe.. keep it up.. post more.. hehe


jhaamm- CGP Newbie

- Number of posts: 76
Registration date: 07/04/2009
Re: house in the woods
Muggz wrote:map trees pala yun,,,modern contemporary?hehe parang style portfolio sir ha,,anyway almost there na,,konting ayos nalang ng texture scale ng roof shingles and walls at bumps pa nga pala sa rip-rapping,,nice praktce sir
hehehe... salamat sir sa pagdaan. noted po .
deosrock wrote:-magaling sir!
--nice set of renders!
thank you sir.
balongeisler wrote:simpleng bahay brow... gamit ka ng batzal roof designer pra makita ung profile ng roof...tiling wall. konting ps approve na to.
cge po sir, try ko po ang batzal. meron na ako kaso hindi ko pa ginagamit.
jenaro wrote:mapping issue lang ito sa roof...add bumps/displacement,at reflection...keep it up bro...kunti na lang ito makukuha mo na!
salamat po sir.
CNgarcia wrote:dami ng trees ang lamig nyn sarap ng mga hangin, the design is nice sir keep it up
hehehe.. sa baguio po yan sir.
mailman wrote:nice one sir,post more...
salamat sir sa pagdaan.
arkitrix wrote:nice sir.. sa roofing lang siguro tweak pa.
noted po sir
Noel_Diaz wrote:nice output sir,,, tweak pa cguru sa mapping,,, keep it up sir n keep posting!!!
cge po sir
demonpepper wrote:very nice output sir, you have unique style of rendering keep it up![]()
just use vray displacement in roof, and avoid map tileling, use uwvmap or unwrap it and apply bumps.
good luck
salamat po sir sa compliment. noted po sir
jhaamm wrote:sir, tweaks nalang sa bump & displacements, pati n din sa vray sun.. hehe.. imho lang sir. hehe... pero aus n aus 2.. hehe.. keep it up.. post more.. hehe
salamt sir james.. target light lang gamit ko. i'm still struggling with vray sun. post ka din ng exterior mo..
maraming salamt sa lahat.. mabuhay ang CGP.


virus- CGP Apprentice

- Number of posts: 355
Age: 24
Location: baguio(taga sungkit ng sayote)
Registration date: 04/03/2009
Re: house in the woods
nice post sir.. ang daming opacity ah.. i suggest that it will be better and faster when rendered if you add in the trees in PS.. mas macocontrol mo rin ang shade or tweak your trees to add more shades if u composed it in PS.. you can render the 3d house with some grounds as a guide then save it as PNG para cut automatically ang background.. just make sure u know which part is the horizon line.. sa ngayon kasi masyadong obvious na flat lang ang trees na gamit mo dahil sa intensity ng light.. or just use "colorburn" tool in PS to darken some parts.. hope it helps.. 

abl_langs- CGP Apprentice

- Number of posts: 468
Age: 27
Location: SG
Registration date: 08/10/2008
Re: house in the woods
eto naman sa akin
sir my comments heheheheh

1. gawin mong brick na lang iyong tapat ng fireplace chimney para maganda ang massing at massive tingnan ang structure
2. lagayan ng pedestal bawat wooden post, para may strength tingnan
3. lagyan ng main wooden post ang railing,
4. for the trees try mo na i-exclude sa lights ang ibang tress para may variation a t contrast
yon lang sir good luck.
sir my comments heheheheh

1. gawin mong brick na lang iyong tapat ng fireplace chimney para maganda ang massing at massive tingnan ang structure
2. lagayan ng pedestal bawat wooden post, para may strength tingnan
3. lagyan ng main wooden post ang railing,
4. for the trees try mo na i-exclude sa lights ang ibang tress para may variation a t contrast
yon lang sir good luck.
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: house in the woods
abl_langs wrote:nice post sir.. ang daming opacity ah.. i suggest that it will be better and faster when rendered if you add in the trees in PS.. mas macocontrol mo rin ang shade or tweak your trees to add more shades if u composed it in PS.. you can render the 3d house with some grounds as a guide then save it as PNG para cut automatically ang background.. just make sure u know which part is the horizon line.. sa ngayon kasi masyadong obvious na flat lang ang trees na gamit mo dahil sa intensity ng light.. or just use "colorburn" tool in PS to darken some parts.. hope it helps..
sige po sir, ginagawa ko rin un dati kaso di ako masyado sa PS. aral aral pa rin po ako. salamat po sir sa pagdaan.
render master wrote:eto naman sa akin
sir my comments heheheheh![]()
1. gawin mong brick na lang iyong tapat ng fireplace chimney para maganda ang massing at massive tingnan ang structure
2. lagayan ng pedestal bawat wooden post, para may strength tingnan
3. lagyan ng main wooden post ang railing,
4. for the trees try mo na i-exclude sa lights ang ibang tress para may variation a t contrast
yon lang sir good luck.
wow! nice to see some comments from you master. sige po, gawin ko po sa ibang render ko.. maraming salamat po sir..

virus- CGP Apprentice

- Number of posts: 355
Age: 24
Location: baguio(taga sungkit ng sayote)
Registration date: 04/03/2009
Re: house in the woods
nice one sir...cg-cg lng... 

bongskeigle- CGP Guru

- Number of posts: 1815
Age: 28
Location: Zebu
Registration date: 06/05/2009
Re: house in the woods
bongskeigle wrote:nice one sir...cg-cg lng...
salamat po boss...

virus- CGP Apprentice

- Number of posts: 355
Age: 24
Location: baguio(taga sungkit ng sayote)
Registration date: 04/03/2009
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