Toon Shader Tutorial

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Toon Shader Tutorial

Post by render master on Tue Jul 07, 2009 10:46 pm

Some toon shaders


1. Ordinary Falloff material




Adjusting the mix curve will create a layered color






2. Ink n Paint Material




3. Mental Ray Toon Shader - other term as Contour Shader
Here i just create a new materials - Mental ray materials, then on its Surface Basic Shader, i just copy / paste the falloff material, then on Contour under advance shader, i selected simple contour. Activate Mental Ray as my renderer then enable contour under renderer of mental ray parameter.





Variation of contour line width


Max 2010 File here: dragon-toon.zip


Last edited by render master on Wed Jul 08, 2009 4:19 am; edited 3 times in total

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Re: Toon Shader Tutorial

Post by edosayla on Wed Jul 08, 2009 2:46 am

Sir galing sir .. thanks for the share Smile

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Re: Toon Shader Tutorial

Post by v_wrangler on Wed Jul 08, 2009 2:55 am

The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:

1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)

Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.

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Re: Toon Shader Tutorial

Post by render master on Wed Jul 08, 2009 3:08 am

v_wrangler wrote:The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:

1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)

Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.


thanks for the follow-ups and add-ins info vertex. thumbsup
hehehe threshold pala tawag doon, thanks for the terms

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Re: Toon Shader Tutorial

Post by celes on Wed Jul 08, 2009 3:32 am

nice. how are the render times? would be interesting to see how this matches with vraytoon

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Re: Toon Shader Tutorial

Post by celes on Wed Jul 08, 2009 3:38 am

tfs rendermaster - we will try this method.

normally our workflow is to render one pass using the falloff material.

the toon shader is rendered as a separate pass.

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Re: Toon Shader Tutorial

Post by render master on Wed Jul 08, 2009 4:02 am

mushroom wrote:nice. how are the render times? would be interesting to see how this matches with vraytoon

mabilis lang sir 600 x 700 = 35 secs, 2100 x 1800 = 5mins (approx)

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Re: Toon Shader Tutorial

Post by abl_langs on Wed Jul 08, 2009 5:51 am

wow! thanks po render master! im currently downloading the zip file.. really appreciate it! thumbsup

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Re: Toon Shader Tutorial

Post by cubi_o: on Wed Jul 08, 2009 7:20 am

thanx for sharing sir ronel.....

really really appreciate it too!! 2thumbsup

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Re: Toon Shader Tutorial

Post by render master on Wed Jul 08, 2009 8:00 am

abl_langs wrote:wow! thanks po render master! im currently downloading the zip file.. really appreciate it! thumbsup

salamat sir, hope it help sa requirement mo.

cubi_o: wrote:thanx for sharing sir ronel.....really really appreciate it too!! 2thumbsup

salamat sir sa pag-appreciate...... more to come...

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Re: Toon Shader Tutorial

Post by logikpixel on Wed Jul 08, 2009 2:42 pm

Thanks for the tutorial sir. Smile

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Re: Toon Shader Tutorial

Post by i_zight on Thu Jul 09, 2009 1:17 am

thax Sir. for the sharing...thumbsup

GBU...=)

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