Toon Shader Tutorial
Page 1 of 1 • Share •
Toon Shader Tutorial
Some toon shaders

1. Ordinary Falloff material


Adjusting the mix curve will create a layered color



2. Ink n Paint Material


3. Mental Ray Toon Shader - other term as Contour Shader
Here i just create a new materials - Mental ray materials, then on its Surface Basic Shader, i just copy / paste the falloff material, then on Contour under advance shader, i selected simple contour. Activate Mental Ray as my renderer then enable contour under renderer of mental ray parameter.


Variation of contour line width

Max 2010 File here: dragon-toon.zip

1. Ordinary Falloff material


Adjusting the mix curve will create a layered color



2. Ink n Paint Material


3. Mental Ray Toon Shader - other term as Contour Shader
Here i just create a new materials - Mental ray materials, then on its Surface Basic Shader, i just copy / paste the falloff material, then on Contour under advance shader, i selected simple contour. Activate Mental Ray as my renderer then enable contour under renderer of mental ray parameter.


Variation of contour line width

Max 2010 File here: dragon-toon.zip
Last edited by render master on Wed Jul 08, 2009 4:19 am; edited 3 times in total
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Toon Shader Tutorial
Sir galing sir .. thanks for the share 

edosayla- The Teacher

- Number of posts: 1151
Age: 34
Location: Cadiz, Talisay, Dubai
Registration date: 06/10/2008

Re: Toon Shader Tutorial
The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:
1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)
Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.
1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)
Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

Re: Toon Shader Tutorial
v_wrangler wrote:The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:
1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)
Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.
thanks for the follow-ups and add-ins info vertex.

hehehe threshold pala tawag doon, thanks for the terms
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Toon Shader Tutorial
nice. how are the render times? would be interesting to see how this matches with vraytoon

celes- Pogi

- Number of posts: 2713
Age: 40
Location: Singapore
Registration date: 25/11/2008
Re: Toon Shader Tutorial
tfs rendermaster - we will try this method.
normally our workflow is to render one pass using the falloff material.
the toon shader is rendered as a separate pass.
normally our workflow is to render one pass using the falloff material.
the toon shader is rendered as a separate pass.

celes- Pogi

- Number of posts: 2713
Age: 40
Location: Singapore
Registration date: 25/11/2008
Re: Toon Shader Tutorial
mushroom wrote:nice. how are the render times? would be interesting to see how this matches with vraytoon
mabilis lang sir 600 x 700 = 35 secs, 2100 x 1800 = 5mins (approx)
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Toon Shader Tutorial
wow! thanks po render master! im currently downloading the zip file.. really appreciate it! 


abl_langs- CGP Apprentice

- Number of posts: 468
Age: 27
Location: SG
Registration date: 08/10/2008
Re: Toon Shader Tutorial
thanx for sharing sir ronel.....
really really appreciate it too!!
really really appreciate it too!!


cubi_o:- The Hobbyist

- Number of posts: 1173
Registration date: 21/09/2008
Re: Toon Shader Tutorial
abl_langs wrote:wow! thanks po render master! im currently downloading the zip file.. really appreciate it!
salamat sir, hope it help sa requirement mo.
cubi_o: wrote:thanx for sharing sir ronel.....really really appreciate it too!!
salamat sir sa pag-appreciate...... more to come...
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Toon Shader Tutorial
Thanks for the tutorial sir. 

logikpixel- CGP Apprentice

- Number of posts: 818
Age: 32
Location: sharjah, tarlac, gensan
Registration date: 09/03/2009

Re: Toon Shader Tutorial
thax Sir. for the sharing...
GBU...=)

GBU...=)

i_zight- CGP Newbie

- Number of posts: 68
Age: 34
Location: quezon city
Registration date: 17/02/2009
Similar topics» NineOfSpades RSVP Mod Tutorial (a.k.a NOS VP *U-knock ver.*)
» Toon Shader Tutorial
» Ultraelectromagnetic Chicken Pox
» VRay Toon Material in Sketchup
» DOF Using Lens Shader
» Toon Shader Tutorial
» Ultraelectromagnetic Chicken Pox
» VRay Toon Material in Sketchup
» DOF Using Lens Shader
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum








