transparency problem

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transparency problem

Post by urban_gulaman22 on Wed Jul 15, 2009 4:22 pm

mga sir,ask ko lang po kung possible po bang transparent pa rin ang glass after rendering then save as PNG file?
kc nahihirapan po akung mag adjust ng background, masyado pong nkazoom yung HDRI pati nagiging blured na po yung BG, so sa PS ko nlng po sana lagyan ng BG.

nga po pla mga sir... salamat po sa mga tips, tricks and advices. after a months of practicing VRFSU and a months of trial and error, sa wakas nag bubunga na din po ang mga pag babasa ko sa mga payo nyo.

post ko lang po 1st two rendered interior ko. advice nmn po.

boi's bedroom


Living area

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Re: transparency problem

Post by nomeradona on Wed Jul 15, 2009 4:35 pm

hindi. dapat bago ka magrender. naka choose ang alpha at color sa VFB channels mo. kapag nasave mo na png. madali na BG. ngayon kung render na wala na manomano nalang talaga yan. PS pwede parin.

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Re: transparency problem

Post by balongeisler on Wed Jul 15, 2009 10:20 pm

brow ganda ng 1st post mo na interior..welcome d2 sa cgp.tama c master guru nomer dapat my alpha maps ka after ng render at post process mo sa ps pra sa bg mo..anyways konting gamay nlng ito mkukuha mo na.comment ng ako dun sa flooring maxado makintab.den ung sa sa 2nd image reflection sa my door , nawala yata ang tao dun.displacement and bump gamit ka.jan din ako ngsimula, tambay ka lng d2.. 2thumbsup

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Re: transparency problem

Post by jenaro on Thu Jul 16, 2009 2:50 am

welcome bro sa cgp! thumbsup nice work here...tama si sir nomer,thnx for sharing. 2thumbsup

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Re: transparency problem

Post by mEejan on Thu Jul 16, 2009 3:13 am

tama sina sir balong at kuya nomer bro. welcome dto sa cgp. dami ka mpagtatanongan dito, pm mo lang mga su users. ganun din ang ginagawa ko.hehe. imho lang sa flooring,kaya yan bro..goodluck and post more.. thumbsup

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Re: transparency problem

Post by urban_gulaman22 on Thu Jul 16, 2009 4:12 am

mga sir, napanood ko nga po yung video ni andeciuala bout sa alpha, kaso all white po yung lumalabas e. yung 1st post po may bump po yung wall and flooring kaso maxado nga lang po makintab.

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Re: transparency problem

Post by urban_gulaman22 on Thu Jul 16, 2009 4:17 am

yung sa reflection po ng door and windows sa 2nd post, nagmukha sa po xa mirror, nka-off po kc yung BG kaya automatically black po BG kaya naging mirror na po xa... kala ko po kc tranparent pa rin pag save as PNG para sa PS ko na po lagyan ng BG. ano po ba maganda gawin dun ng hindi po xa magmukhang mirror

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Re: transparency problem

Post by jenaro on Thu Jul 16, 2009 4:19 am

urban_gulaman22 wrote:yung sa reflection po ng door and windows sa 2nd post, nagmukha sa po xa mirror, nka-off po kc yung BG kaya automatically black po BG kaya naging mirror na po xa... kala ko po kc tranparent pa rin pag save as PNG para sa PS ko na po lagyan ng BG. ano po ba maganda gawin dun ng hindi po xa magmukhang mirror

bro try mo ilagay na ung BG mismo sa SU... thumbsup

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Re: transparency problem

Post by urban_gulaman22 on Thu Jul 16, 2009 4:25 am

sa style po ba o mismo sa model??

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Re: transparency problem

Post by jenaro on Thu Jul 16, 2009 4:49 am

urban_gulaman22 wrote:sa style po ba o mismo sa model??

model bro...latag mo sa scen ung BG mo..tapos ung intensity ng light at ng BG mo eh timplahin mo thumbsup

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Re: transparency problem

Post by nomeradona on Thu Jul 16, 2009 4:58 am

urban_gulaman22 wrote:yung sa reflection po ng door and windows sa 2nd post, nagmukha sa po xa mirror, nka-off po kc yung BG kaya automatically black po BG kaya naging mirror na po xa... kala ko po kc tranparent pa rin pag save as PNG para sa PS ko na po lagyan ng BG. ano po ba maganda gawin dun ng hindi po xa magmukhang mirror
actually ang problema sa tingin ko ay yung glass material mo. so nagrereflect yung nasa harap. yung nasa harap ang nakikita mo at hindi tumatagos yung view sa likod. gamitin mo yung architectural glass vismat na provided ng vray at i check mulang ang affect shadow.

my quick guess is you are not using fresnel refelction duon sa refelction layer (guess lang ha)

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Re: transparency problem

Post by gerbaux on Thu Jul 16, 2009 5:02 am

@urban_gulaman22

bro try mo itong thread na ito.. napagusapan na nila yan dati dito e... eto po link..
http://www.cgpinoy.org/vray-f70/background-on-vray-for-sketch-up-t1844.htm

baguhan lang din ako.. pero kasi ako tuwing nagsave ako ng .png, transparent agad background ko.. pag nagsave ka naman sa jpeg, may kasama rin syang alpha... dapat cguro, sa VfSU render options, ang may HDRI lang e yung GI skylight... tpus yung background leave it as is na lang.. yung default...try mo lang bro.. tpus sa photoshop ka na lang maglagay sky. mas madali kasi e... practice pa tayo bro!!! hippie

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Re: transparency problem

Post by gerbaux on Thu Jul 16, 2009 5:04 am

sa reflection nga pala sa floor pwede ka maggaya ng gawa na na vismats sa simula.. ganun ginagawa ko e... hehehe!

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Re: transparency problem

Post by urban_gulaman22 on Thu Jul 16, 2009 8:37 am

bale, ang gusto ko po kasing mang yari, kita po yung city sa window in night scene.. pano pa kaya yun?

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Re: transparency problem

Post by urban_gulaman22 on Thu Jul 16, 2009 8:37 am

ok po sir, try ko po manggaya

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