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Post by celes on Tue Aug 04, 2009 10:43 am

First topic message reminder :

Teaser muna \m/

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Re: ><

Post by torvicz on Tue Aug 18, 2009 4:57 am

did you use reactor for the car dude? sori daming tanong...

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Re: ><

Post by celes on Tue Aug 18, 2009 4:59 am

no reactor = just rotate 360degrees and looped it, added motion blur in the render

if you are referrring to the camera shakes, those are done in post Smile
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Re: ><

Post by torvicz on Tue Aug 18, 2009 5:08 am

mushroom wrote:yup. comp halos lahat = 1 pass for the cars, 1 pass for the BG, 1 pass for the sky

i mean, sa rendering vray elements...

what's the advantages of having different passes dude?

kelangan ko na yatang magbayad sayo ng consulatation fee ha? hehe
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Re: ><

Post by viTAMINs on Tue Aug 18, 2009 5:19 am

for one, you have more control over those passes. In large scenes(huge), our computers and render farms would not be able to handle the load of the scene. This is one advantage rendering in passes. You get to render the whole scene part by part, ensuring that all elements will be rendered properly.

like if you render the sky separately, you can easily change the sky anytime..and if any adjustments has to be made with the sky, you will only render the sky, not the whole scene...also with background...if you need to add elements or remove some stuff, you will only render the background.

the trick is to be able to properly Matte and combine those passes..retaining the shadows, reflection, refraction, etc...

when there are a lot of movements in the scene, there is a big chance that a lot of flicker and smudges appear. Rendering moving objects separately would ensure that those flickers will be eliminated...
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Re: ><

Post by torvicz on Tue Aug 18, 2009 5:25 am

viTAMINs wrote:for one, you have more control over those passes. In large scenes(huge), our computers and render farms would not be able to handle the load of the scene. This is one advantage rendering in passes. You get to render the whole scene part by part, ensuring that all elements will be rendered properly.

like if you render the sky separately, you can easily change the sky anytime..and if any adjustments has to be made with the sky, you will only render the sky, not the whole scene...also with background...if you need to add elements or remove some stuff, you will only render the background.

the trick is to be able to properly Matte combine those passes..retaining the shadows, reflection, refraction, etc...

how do you know which one shud go with another?
and how do you exactly matte that group? do you manually pick them?

sorry dude daming tanong...
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Re: ><

Post by viTAMINs on Tue Aug 18, 2009 5:31 am

yup, you have to manually pick which one you have to matte with the first pass...lets say all moving characters(one group). then all trees, building, roads on another matte group. Then sky, on another group...there is actually no limit to how many passes you will want to have. you can even have passes for each areas like : passes for cars, passes for trees, passes for characters(static), passes for characters(moving), passes for buildings...it really depends on that you think is needed..but most of the time, you make the passes in such a way that you would assume the important areas for future adjustments...like in Celes project case, he separated the cars, then the background, den the sky...
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Re: ><

Post by celes on Tue Aug 18, 2009 5:56 am

torvicz wrote:
mushroom wrote:yup. comp halos lahat = 1 pass for the cars, 1 pass for the BG, 1 pass for the sky

i mean, sa rendering vray elements...

what's the advantages of having different passes dude?

kelangan ko na yatang magbayad sayo ng consulatation fee ha? hehe

vray elements? unfortunately we didnt set a vray zdepth pass. paul's explanation pretty much sums it, although we did a lot of "faking" instead due to time constraints. tongue

1. the cars were rendered in a loop. 50 frames repeating
2. the background and racetrack rendered as one pass. no moving elements
3. sky rendered as a separate pass

since there was no zdepth pass we didnt have any chance to use lens blurs. we used the normal blurs instead, trying to simulate a normal camera shake.
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Re: ><

Post by torvicz on Tue Aug 18, 2009 6:02 am

dude tamin and dude mush:

salamat ng malaki sa inyo ha? malaking tulong talaga....



isa nalang....hehe

sa pag separate, vray matte object ba gamit nyo or matte/shadow material?



saka na ung bill, padala nyo nalang saken hehe...
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Re: ><

Post by viTAMINs on Tue Aug 18, 2009 6:05 am

here in our office, we are usually using vray matte object via object properties.

im not sure if matte/shadow material is already working with the current vray? i know on previous version is does not...haven't tried it ever since. I think it does not work yet, i might be wrong. anyone can clarify this?
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Re: ><

Post by celes on Tue Aug 18, 2009 6:25 am

we still use the vray material wrapper. the default matte/shadow doesnt work with vray.
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Re: ><

Post by celes on Sun Aug 23, 2009 1:11 pm

hang on guys there will be an "unofficial" cut to the final video, ill be working on the full animation first then God-willing should be able to post the re-edit soon.

Very Happy

in the meantime i have posted some updates here
http://www.cgpinoy.org/architectural-f3/f1-fever-t6002.htm#123928

enjoy!
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Re: ><

Post by arkiedmund on Sun Aug 23, 2009 9:45 pm

excited na kami...wag mo nang patagalin...

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Re: ><

Post by celes on Tue Aug 25, 2009 2:22 am

one big ><
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Re: ><

Post by aldrinv2 on Wed Aug 26, 2009 2:43 am

nakaka-excite naman ito.. malapit na ba?
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Re: ><

Post by celes on Wed Aug 26, 2009 5:40 am

><
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Re: ><

Post by celes on Fri Sep 04, 2009 1:20 pm

><

the final stills. portions lifted from the actual video.

CMH

CMH

CMH

CMH

CMH


will share some techniques involved in the production of this soon - how the team managed to produce the whole piece with only 4 + weeks to spare, from concept to full production. as in any rush project we decided to sacrifice some items that would have made this better - decided to go for less realistic lighting, no vray sun/skylights, less realistic movements and faked DOFs, in various instances used scanline instead of GI, loads of moving still images only, etc - tradeoffs in order to meet the super tight deadline.

will post the final video soon!


Last edited by mushroom on Mon Sep 07, 2009 7:08 am; edited 4 times in total
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Re: ><

Post by silvercrown on Fri Sep 04, 2009 5:49 pm

Awesome! buttrock Overwhelming! buttrock Ang galing! 2thumbsup
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Re: ><

Post by v_wrangler on Fri Sep 04, 2009 8:14 pm

What else can I say...

Sugoi!
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Re: ><

Post by gamer_11 on Fri Sep 04, 2009 9:29 pm

wow na wow talga!!!!! affraid Shocked Shocked buttrock buttrock
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Re: ><

Post by natski08 on Sat Sep 05, 2009 3:27 am

excellent video... congrats to the team mushroom.. 2thumbsup
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Re: ><

Post by anthony_als on Sat Sep 05, 2009 7:08 am

pambihira, mahusay na mahusay po kau, realistic approach sa lahat, mabusisi, galing,,, galing ng animation ng wheels Very Happy superb po team nyo.
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Re: ><

Post by kurdaps! on Sat Sep 05, 2009 7:59 am

Job well done MUSHROOM Team...congrats! buttrock

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Re: ><

Post by arkiedmund on Sat Sep 05, 2009 8:11 am

Congrats to team mushroom.....astig talaga...galing!!

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Re: ><

Post by celes on Sat Sep 05, 2009 9:45 am

silvercrown: thanks man. Smile

vertex: thanks for the support man - and the valuable tips. hope to have some collaboration in the future (special price ha :p)

gamer: salamat sir

natski: thanks dude, makakarating sa team. kita kits ulit Smile

anthony: salamat po - we always think it could be better..

bossing kurdaps: thanks sa support sir. appreciate it.

ed: thanks sir - pagbubutihan pa namin.
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Re: ><

Post by viTAMINs on Sun Sep 06, 2009 2:44 am

Huwaw...hehehe...just saw the vid...for some reasons, i cant view at home last weekend...dont exactly know why.

I really like the black and white wireframe shot on the starting grid. It was a very cool effect. It went so well with the red F1 race car. Liked the crowd camera flash as well...why didnt we think of that on our race scenes...hehehe... Looking forward to see the 6min piece.
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Re: ><

Post by SunDance on Sun Sep 06, 2009 3:32 am

wow ang galing... very inspiring... buttrock
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Re: ><

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