Spoliarium

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Spoliarium

Post by lobsang rampa on Sun Sep 13, 2009 8:27 pm


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Re: Spoliarium

Post by lobsang rampa on Sun Sep 13, 2009 8:40 pm

Sinubukan ko lang magpost ng gawa kung u-ubra ba. Critic naman kayo diyan para naman malaman ko kung tama ba 'tong mundong pinasok ko...salamat!

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Re: Spoliarium

Post by gamer_11 on Sun Sep 13, 2009 8:59 pm

ok na ok bro..san mo inodel to???parang sia sa mga character ng 300 buttrock

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Re: Spoliarium

Post by balongeisler on Sun Sep 13, 2009 9:07 pm

nax galing.spolarium na spolarium.wow 2thumbsup

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Re: Spoliarium

Post by jhames joe albert infante on Sun Sep 13, 2009 9:12 pm

Whew smoke 2thumbsup

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Re: Spoliarium

Post by lobsang rampa on Sun Sep 13, 2009 9:20 pm

Sa max tapos sa mudbox. Oo nga eh....gladiator talaga ang plano kung gawin...kaso nakakatamad..yung ulo nga nito putol eh...hiram ko lang yung base mesh ng ulo kasi yung mga gawa kong ulo kadalasan halimaw...mahirap ng i-tweak kasi distorted talaga 'yung mukha....salamat ha.

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Re: Spoliarium

Post by lobsang rampa on Sun Sep 13, 2009 10:31 pm

Salamat pare....

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Re: Spoliarium

Post by ishae_clanx on Sun Sep 13, 2009 10:33 pm

astig! taz

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Re: Spoliarium

Post by v_wrangler on Sun Sep 13, 2009 10:37 pm

SO that I can comment objectively - how much weight is he pulling ?

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Re: Spoliarium

Post by jackyrulezs on Sun Sep 13, 2009 10:38 pm

wow galing.... Shocked

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Re: Spoliarium

Post by bokkins on Sun Sep 13, 2009 10:41 pm

haLImaw na halimaw ang gawa mo. welcome to cgp. maganda ang approach mo. merong dating. i'm looking forward sa mga gawa mo in the future, malaking potential nito. work on the legs more para mas amazing pa. keep it up! 2thumbsup

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Re: Spoliarium

Post by lobsang rampa on Sun Sep 13, 2009 10:47 pm

salamat talaga sa inyo....ang hila2x niya nga pala eh ngayon ko lang naisip kung gaano dapat kabigat hehehe....dalawang patay na gladiators..mabigat kasi in full metal armor...in chains kasi hino-hook nalang sa armor....hayyy..sana tama ako.

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Re: Spoliarium

Post by jolicoeur030488 on Sun Sep 13, 2009 10:56 pm

halimawan na to.. galing nito sir!!!

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Re: Spoliarium

Post by ortzak on Sun Sep 13, 2009 11:00 pm

2thumbsup Yu Rock!!

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Re: Spoliarium

Post by marcelinoiii on Sun Sep 13, 2009 11:04 pm

galing! congrats sa output! very powerful!!!

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Re: Spoliarium

Post by Norman on Sun Sep 13, 2009 11:08 pm

ang ganda bro...parang character sa 300 ha...post more!!!!

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Re: Spoliarium

Post by v_wrangler on Sun Sep 13, 2009 11:14 pm

lobsang rampa wrote:salamat talaga sa inyo....ang hila2x niya nga pala eh ngayon ko lang naisip kung gaano dapat kabigat hehehe....dalawang patay na gladiators..mabigat kasi in full metal armor...in chains kasi hino-hook nalang sa armor....hayyy..sana tama ako.

The question now that comes to mind - if he is pulling at least 200 + pounds of dead flesh either on a wheeled cart, would he have the strength to push his breast forward - isn't it more natural for his arms to move forward because of the pull and energy required to do such a feat?

Which brings me to my only point: I have no problem with the design or the modeling or the texturing (of couse there should be some tension on his leg and muscles on his torso) for the rest of the audiences here have already pointed them out. It is the staging or posing that makes me think he is on a verge of a dance step or he is pulling something that is lighter than the chain or his own weight.

Don't ya think so?



That is the beauty of the one and only Juan Luna's Spolarium - they are a speck of the moment but you could feel the energy and the tension of the scene in that single frame of painting... It would be the best reference if you want to emulate the Spolarium. You should see its entire glory out there at the National Museum - I did and I still remember that day 28 years ago..


Last edited by v_wrangler on Sun Sep 13, 2009 11:39 pm; edited 2 times in total

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Re: Spoliarium

Post by v_wrangler on Sun Sep 13, 2009 11:22 pm

This is the exact mistake that most animators or modelers make. We tend to forget that everything in our scene should tell the story behind every element in the cg.

What is my character thinking? Why is he doing what he is doing? What is his state of mind?

If you do not consider this right from the very beginning - the whole scene will lose its suspension of disbelief - it will be static, a dead piece of digital vertices.

Like Poser.

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Re: Spoliarium

Post by lobsang rampa on Sun Sep 13, 2009 11:39 pm

clown


Last edited by lobsang rampa on Sun Sep 20, 2009 1:45 am; edited 1 time in total

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Re: Spoliarium

Post by lobsang rampa on Mon Sep 14, 2009 12:12 am

Laughing Laughing Laughing Laughing


Last edited by lobsang rampa on Sun Sep 20, 2009 1:46 am; edited 1 time in total

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Re: Spoliarium

Post by v_wrangler on Mon Sep 14, 2009 12:24 am

The things I wrote about isn't really beholden to digital arts or animation or modeling or even scene building. The availability of resources to do cg nowadays is so easy, it is so overwhelming when we are able to create at a snap of the fingers "what we assume" as acceptable" characters or cg imagery. Unfortunately that separates the right and the wrong.

Like painting - CG is also about compisition and telling a story - it is not just about knowing how to render photorealistically (rendering is just one of the disciplines). This is the same reason why we accept pixars' characters for example, as living and uncosnciously acceptable even though they aren't modeled real or rendered photorealistically. The reason is simple - we accept the naturalness of the situations each character is subjected to. We can emphatize with it. Because we can feel the pain or happiness of each character - you can feel if the object they lift is a hundred megaton or as light as a feather. We can read what they do or intend to do from the actions or poses that they show.

It is like architecture - each and every object in your scene should be there for a reason, form plus function.

I would not probably care about the modeling or texturing deficiencies even if they existed in your model if I "felt" and "understood" right away what your character was doing. Unfortunately I did not until I asked you.

it is our job as digital artists to make the audience understand that important aspect without even saying a word. If you are able to do it and your audiences were able to pick the story behind without any hurdle - then you have succeeded in your job.

Goodluck and I look forward to seeing more of your works.

Btw, lest I be misunderstood again - I do not compare your works with Spolarium. It is incomparable - my only gist was Weight, Posing and staging.

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Re: Spoliarium

Post by lobsang rampa on Mon Sep 14, 2009 12:33 am

2thumbsup


Last edited by lobsang rampa on Sun Sep 20, 2009 1:46 am; edited 1 time in total

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Re: Spoliarium

Post by enjoy8OGART on Fri Sep 18, 2009 6:16 am

pang 300 sir ahhh hehehe galing!!!!

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Re: Spoliarium

Post by lobsang rampa on Fri Sep 18, 2009 6:34 am

enjoy8OGART wrote:pang 300 sir ahhh hehehe galing!!!!

salamat pare...nae-engganyo na nga akong gawin mala gladiators at barabarian na ang mga characters ko...praktis nalang ako nito sa anatomy..para matuto talaga...

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Re: Spoliarium

Post by 8t on Fri Sep 18, 2009 7:55 am

ok ah... hippie

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Re: Spoliarium

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