Tree Storm Tutorials
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Tree Storm Tutorials
TREE STORM, the plugin for 3ds Max®, is a breakthrough product, the first 4D modeler for trees ever developed. The plugin allows you to model trees in real-time directly into the Max scene without using DXF and 3DS files, and, thanks to its fourth dimension - the dimension of time, you can animate trees on the wind.

Image courtesy of Maria Jahn, artist, Germany
I will not tackle here how to install Tree Storm. I will just go directly on how to manipulate Tree Storm.
1. Assuming you have successfully installed Tree Storm Plugins, then let us now activate it. To use Tree Storm, go to creating and modifying panel.

2. While on the viewport, regeneration time, you may activate tree storm mode. just click on the tree symbols you prefered.

3. To adjust tree storm polys, just go to Polygon Properties, then hit adjust.

In here, you can find the parameter on how to tune-in Tree Storm.
Element: The principal elements of a broadleaf tree are classified in ten groups:
• Trunk - the main stem of the tree.
• Bough - the branches that grow from the trunk.
• Branch 1 - the branches of the first generation stemming from the boughs.
• Branch 2 - the branches of the second generation.
• Branch 3 - the branches of the third generation.
• Twig - the branches of the last generation.
• Caps - the end caps for all the branches and leaf stems.
• Envelope - the tree crown envelope.
• Leaf Stem - the stems of leaves.
• Leaf - the leaves.
C/PL: Each class of tree elements can be modeled at two different levels of detail, or it can be excluded from the model all together.
For example, if you check (C stands for Complex) for the trunk, the trunk will be modeled as a sequence of cylindrical segments of the chosen transversal resolution.
By checking (PL stands for PolyLine), the trunk will be modeled as a sequence of one-polygon stripe segments. If both check boxes are unchecked, the trunk will not be modeled.
Count: TREE STORM will count the polygons for a particular tree and will display the size per tree element group in Polygons and Fraction columns and overall size of the tree in polygons at the bottom left corner of the window.
Transversal Resolution: Defines, for each cylindrical segment of a particular class of tree elements, the number of polygons it is composed of.
Curving Resolution: Sets the number of segments (longitudinal resolution) for a particular class of tree elements. Measured in degrees, it defines the maximum allowable angle between two neighboring segments. Smaller angle means higher curving resolution and will result in smoother curvatures.
Foliage Reduction: Allows you to reduce the amount of leaves on the model.
UV: UV checkboxes enable you to set the UV texture mapping coordinates for different classes of tree elements. If the UV for a particular class is checked, the Color per Vertex information for this class is turned off. The UVs will make a texture map follow the direction of tree elements growth.

Plates: Opens up “Leaf Plates” window, which allows you to replace the leaves with "leaf plates" and set the number of leaf plate-groups.

4. If you wish to see trees moving on the wind, set the wind speed, direction, turbulences, and gusts, activate the wind, and position the trees on the scene. No manual work, just set the parameters, and render. TREE STORM will do its job beautyfully, managing all the trees during animation. Just go to parameters and tick the small box for Wind, then hit adjust if you want to modify wind forces base on your prefered trees movement.

Some samples

5. Should you need to change your tree storm libraries, just Hit Trees and browse down for your collection


Hope this helps. Should the above information is sufficient you, just visit this link:
TREE STORM

Image courtesy of Maria Jahn, artist, Germany
I will not tackle here how to install Tree Storm. I will just go directly on how to manipulate Tree Storm.
1. Assuming you have successfully installed Tree Storm Plugins, then let us now activate it. To use Tree Storm, go to creating and modifying panel.

2. While on the viewport, regeneration time, you may activate tree storm mode. just click on the tree symbols you prefered.

3. To adjust tree storm polys, just go to Polygon Properties, then hit adjust.

In here, you can find the parameter on how to tune-in Tree Storm.
Element: The principal elements of a broadleaf tree are classified in ten groups:
• Trunk - the main stem of the tree.
• Bough - the branches that grow from the trunk.
• Branch 1 - the branches of the first generation stemming from the boughs.
• Branch 2 - the branches of the second generation.
• Branch 3 - the branches of the third generation.
• Twig - the branches of the last generation.
• Caps - the end caps for all the branches and leaf stems.
• Envelope - the tree crown envelope.
• Leaf Stem - the stems of leaves.
• Leaf - the leaves.
C/PL: Each class of tree elements can be modeled at two different levels of detail, or it can be excluded from the model all together.
For example, if you check
By checking
Count: TREE STORM will count the polygons for a particular tree and will display the size per tree element group in Polygons and Fraction columns and overall size of the tree in polygons at the bottom left corner of the window.
Transversal Resolution: Defines, for each cylindrical segment of a particular class of tree elements, the number of polygons it is composed of.
Curving Resolution: Sets the number of segments (longitudinal resolution) for a particular class of tree elements. Measured in degrees, it defines the maximum allowable angle between two neighboring segments. Smaller angle means higher curving resolution and will result in smoother curvatures.
Foliage Reduction: Allows you to reduce the amount of leaves on the model.
UV: UV checkboxes enable you to set the UV texture mapping coordinates for different classes of tree elements. If the UV for a particular class is checked, the Color per Vertex information for this class is turned off. The UVs will make a texture map follow the direction of tree elements growth.

Plates: Opens up “Leaf Plates” window, which allows you to replace the leaves with "leaf plates" and set the number of leaf plate-groups.

4. If you wish to see trees moving on the wind, set the wind speed, direction, turbulences, and gusts, activate the wind, and position the trees on the scene. No manual work, just set the parameters, and render. TREE STORM will do its job beautyfully, managing all the trees during animation. Just go to parameters and tick the small box for Wind, then hit adjust if you want to modify wind forces base on your prefered trees movement.

Some samples

5. Should you need to change your tree storm libraries, just Hit Trees and browse down for your collection


Hope this helps. Should the above information is sufficient you, just visit this link:
TREE STORM
Last edited by render master on Tue Oct 27, 2009 5:50 pm; edited 1 time in total
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2855
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Tree Storm Tutorials
napakabuti mong tao rendermaster! sa mga bagong nag 3d hindi na maguguluhan kasi halos nandito lahat yung mga main functions para
sa 3d presentations! ako nga halos default settings ko na ito sa computer ko
kaya good luck po sa "the making of CG Pinoy" at sa lahat nang team!
sa 3d presentations! ako nga halos default settings ko na ito sa computer ko
kaya good luck po sa "the making of CG Pinoy" at sa lahat nang team!

alwin- CGP Expert

- Number of posts: 2122
Age: 38
Location: basurero sa cebu
Registration date: 22/01/2009
Re: Tree Storm Tutorials
huwaww!!penge ako nito master 

Muggz- CGP Guru

- Number of posts: 1554
Age: 29
Location: Zaragosa City/Sazi's Bar
Registration date: 03/02/2009
Re: Tree Storm Tutorials
-wow! very nice sir! thanx!

deosrock- CGP Expert

- Number of posts: 2032
Age: 34
Location: CAGAYAN VALLEY, REGION 2
Registration date: 24/03/2009

Re: Tree Storm Tutorials
panalo sir onel....makadalaw nga sa inyo..heheheheh



dumzblood- CGP Newbie

- Number of posts: 133
Age: 33
Location: riyadh,taguig
Registration date: 04/08/2009
Re: Tree Storm Tutorials
thanks sa info sir!!! 


bongskeigle- CGP Guru

- Number of posts: 1815
Age: 28
Location: Zebu
Registration date: 06/05/2009
Re: Tree Storm Tutorials
wow nice ito bro 

lolo_anno- CGP Newbie

- Number of posts: 17
Age: 37
Location: jeddah ksa
Registration date: 28/08/2009
Re: Tree Storm Tutorials
free b ung plugins?

ONCIRE- CGP Apprentice

- Number of posts: 542
Age: 29
Location: singapore
Registration date: 04/06/2009
Re: Tree Storm Tutorials
nope its not.ONCIRE wrote:free b ung plugins?
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render master- Game Master

- Number of posts: 2855
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Tree Storm Tutorials
ang galeng sana me free na nito hehe 


ortzak- CGP Expert

- Number of posts: 4379
Age: 40
Location: City Of Angels
Registration date: 14/01/2009

Re: Tree Storm Tutorials
paki pmnmn ako panu install yan.. di ko mainstall

3Dmon- CGP Newbie

- Number of posts: 27
Age: 25
Location: CaviteÑo
Registration date: 15/09/2009
Re: Tree Storm Tutorials
laking 2long n2 sir!

penzlake21- CGP Apprentice

- Number of posts: 762
Age: 30
Location: Manama, Bahrain
Registration date: 11/10/2008
Re: Tree Storm Tutorials
sir regarding tree storm na tulad nito, bakit po hindi naaply ng vray material or texture ung puno? kahit inimport to 3ds file? thanks sir renderMaster.

anthony_als- CGP Apprentice

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Registration date: 20/07/2009

Re: Tree Storm Tutorials
thanks for sharing sir ronel, idol!!!

mammoo_03- The Exhibitioner

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Age: 32
Location: manila, makati, dubai
Registration date: 21/09/2008

Re: Tree Storm Tutorials
paano e install ang onyx tree storm i have it pero hindi ko marunong pag install ng plugins

nixsaw- CGP Newbie

- Number of posts: 97
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Location: taga chupalok
Registration date: 03/11/2009
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