Gunnery Sargeant Zamora Delgado (update)
:: 3d Gallery :: Character
Page 1 of 2 • Share •
Page 1 of 2 • 1, 2 
Gunnery Sargeant Zamora Delgado (update)
Eheheh... ito ang may kasalanan kung bakit hindi napupunta sa pag aaral ng building code ang oras ko... 
First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...



3d Studiomax 08/Vray/Photshop CS1
First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...



3d Studiomax 08/Vray/Photshop CS1
Last edited by nahumreigh on Wed Oct 06, 2010 11:21 am; edited 10 times in total

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.


boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: Gunnery Sargeant Zamora Delgado (update)
boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.
maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
nahumreigh wrote:boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.
maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh
No prob dude. Kaso d ako cgrdo kng msasagot ko lahat ng questions mo

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: Gunnery Sargeant Zamora Delgado (update)
Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
http://www.poopinmymouth.com/tutorial/normal_workflow.htm


boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: Gunnery Sargeant Zamora Delgado (update)
boyluya wrote:Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
okidoki try ko mga to sa weekend... maraming salamat dude

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)

updating... this thing's on standby for a month now... eheh

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)

final update

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)

huling update na to pramis... wala lang hahah

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
kulit nito a pero mukhang pwede ngang gawin game...

Norman- CGP Expert

- Number of posts: 2943
Age: 30
Location: Singapore
Registration date: 22/06/2009

Re: Gunnery Sargeant Zamora Delgado (update)

updated po with additional render
Last edited by nahumreigh on Wed Oct 13, 2010 2:13 am; edited 1 time in total

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
maganda ito kung ma lagyan na ng effects dude....

Norman- CGP Expert

- Number of posts: 2943
Age: 30
Location: Singapore
Registration date: 22/06/2009

Re: Gunnery Sargeant Zamora Delgado (update)
f-41 wrote:maganda ito kung ma lagyan na ng effects dude....
eheh may effects and editting na po yan kahit papaano ser... ito yung fresh render

gusto ko din matuto sana kahit konting fire and ember effects sa photoshop

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....

Norman- CGP Expert

- Number of posts: 2943
Age: 30
Location: Singapore
Registration date: 22/06/2009

Page 1 of 2 • 1, 2 
Similar topics» update ng computer shop showroom,and my interior before
» Water Refilling Station w/ Update
» reventon- lamborghini- UPDATE
» Camaro( update bumblebee transform)
» Split level update
» Water Refilling Station w/ Update
» reventon- lamborghini- UPDATE
» Camaro( update bumblebee transform)
» Split level update
:: 3d Gallery :: Character
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum









