Gunnery Sargeant Zamora Delgado (update)

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Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Fri Oct 23, 2009 7:58 pm

Eheheh... ito ang may kasalanan kung bakit hindi napupunta sa pag aaral ng building code ang oras ko... tongue

First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...







3d Studiomax 08/Vray/Photshop CS1


Last edited by nahumreigh on Wed Oct 06, 2010 5:21 am; edited 10 times in total

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by boyluya on Fri Oct 23, 2009 8:40 pm

Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.

Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php

Well atleast nasubukan mo ng mag normal mapping, ok na start na to. thumbsup

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Fri Oct 23, 2009 11:01 pm

boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.

Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php

Well atleast nasubukan mo ng mag normal mapping, ok na start na to. thumbsup

maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by boyluya on Wed Oct 28, 2009 2:28 am

nahumreigh wrote:
boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.

Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php

Well atleast nasubukan mo ng mag normal mapping, ok na start na to. thumbsup

maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh

No prob dude. Kaso d ako cgrdo kng msasagot ko lahat ng questions mo Laughing

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by boyluya on Wed Oct 28, 2009 2:49 am

Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.

http://www.poopinmymouth.com/tutorial/normal_workflow.htm thumbsup

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Wed Oct 28, 2009 7:14 am

boyluya wrote:Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.

http://www.poopinmymouth.com/tutorial/normal_workflow.htm thumbsup

okidoki try ko mga to sa weekend... maraming salamat dude Very Happy

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Wed Nov 25, 2009 3:40 am



updating... this thing's on standby for a month now... eheh

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Fri Dec 04, 2009 7:02 am



final update

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Sat Dec 12, 2009 3:25 am



huling update na to pramis... wala lang hahah

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by Norman on Wed Oct 06, 2010 5:33 am

kulit nito a pero mukhang pwede ngang gawin game...

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by seanmaximus on Wed Oct 06, 2010 5:51 am

aliw!!!

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Tue Oct 12, 2010 10:47 am



updated po with additional render Smile


Last edited by nahumreigh on Tue Oct 12, 2010 8:13 pm; edited 1 time in total

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by Norman on Tue Oct 12, 2010 7:42 pm

maganda ito kung ma lagyan na ng effects dude....

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Tue Oct 12, 2010 8:11 pm

f-41 wrote:maganda ito kung ma lagyan na ng effects dude....

eheh may effects and editting na po yan kahit papaano ser... ito yung fresh render Very Happy...


gusto ko din matuto sana kahit konting fire and ember effects sa photoshop

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by Norman on Tue Oct 12, 2010 8:40 pm

ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Tue Oct 12, 2010 10:50 pm

f-41 wrote:ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....

why not sir eheh? Tama sa pyrotechniques level na effects wala pa talaga masyado alam eheh. Di rin kasi build for rendering ng animation tong gamit ko haha. As for the characters mukhang kelangan mo irig yung gawa ko... heehee. Sige send ko yung files sa yo XD.

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by Norman on Wed Oct 13, 2010 12:38 am

ito yung email ko sir norman_caguiat@yahoo.com - next week simulan natin e-rig..every now and then bigyan kita updates....

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Sat Oct 30, 2010 7:42 am



dagdag na render na naman po ^_^ kelangan yata kasi ipakita yung structure ng models sa ibang employer

Left to Right

1. Low Poly Base
2. Normal Bump Map added
3. Normals+Textures


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Re: Gunnery Sargeant Zamora Delgado (update)

Post by Norman on Sat Oct 30, 2010 7:45 am

looking good dude....san na yung iba?

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Sat Oct 30, 2010 7:54 am

f-41 wrote:looking good dude....san na yung iba?

yung iba sir may dagdag lang na helmet eheh


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Re: Gunnery Sargeant Zamora Delgado (update)

Post by Olan on Sat Oct 30, 2010 11:33 am

2thumbsup ok sir ...

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Mon Nov 15, 2010 8:13 am

Olan wrote: 2thumbsup ok sir ...

salamat sir Smile

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Re: Gunnery Sargeant Zamora Delgado (update)

Post by nahumreigh on Thu Feb 10, 2011 9:16 pm



another update... focusing on skin material shaders and normal mapping from zbrush in preparation for an animation project. ^^

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Re: Gunnery Sargeant Zamora Delgado (update)

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