Gunnery Sargeant Zamora Delgado (update)
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Gunnery Sargeant Zamora Delgado (update)
First topic message reminder :
Eheheh... ito ang may kasalanan kung bakit hindi napupunta sa pag aaral ng building code ang oras ko...
First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...



3d Studiomax 08/Vray/Photshop CS1
Eheheh... ito ang may kasalanan kung bakit hindi napupunta sa pag aaral ng building code ang oras ko...
First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...



3d Studiomax 08/Vray/Photshop CS1
Last edited by nahumreigh on Wed Oct 06, 2010 11:21 am; edited 10 times in total

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....
Norman- CGP Expert

- Number of posts: 2943
Registration date: 22/06/2009

Re: Gunnery Sargeant Zamora Delgado (update)
f-41 wrote:ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....
why not sir eheh? Tama sa pyrotechniques level na effects wala pa talaga masyado alam eheh. Di rin kasi build for rendering ng animation tong gamit ko haha. As for the characters mukhang kelangan mo irig yung gawa ko... heehee. Sige send ko yung files sa yo XD.

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
ito yung email ko sir norman_caguiat@yahoo.com - next week simulan natin e-rig..every now and then bigyan kita updates....

Norman- CGP Expert

- Number of posts: 2943
Age: 30
Location: Singapore
Registration date: 22/06/2009

Re: Gunnery Sargeant Zamora Delgado (update)

dagdag na render na naman po ^_^ kelangan yata kasi ipakita yung structure ng models sa ibang employer
Left to Right
1. Low Poly Base
2. Normal Bump Map added
3. Normals+Textures

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
looking good dude....san na yung iba?

Norman- CGP Expert

- Number of posts: 2943
Age: 30
Location: Singapore
Registration date: 22/06/2009

Re: Gunnery Sargeant Zamora Delgado (update)
f-41 wrote:looking good dude....san na yung iba?
yung iba sir may dagdag lang na helmet eheh


nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)
ok sir ... 
Olan- CGP Newbie

- Number of posts: 28
Age: 23
Location: San Mateo Rizal
Registration date: 09/09/2010
Re: Gunnery Sargeant Zamora Delgado (update)
Olan wrote:ok sir ...
salamat sir

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: Gunnery Sargeant Zamora Delgado (update)

another update... focusing on skin material shaders and normal mapping from zbrush in preparation for an animation project. ^^

nahumreigh- CGP Apprentice

- Number of posts: 571
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

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