Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
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Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
Snapshot 1 - Choose files from your 3DMax Work & follow instructions below

Snapshot 2 - Save files for each images as PNG or JPG

Snapshot 3 - Using Photoshop CS, combine two images in one files and edit...


Snapshot 2 - Save files for each images as PNG or JPG

Snapshot 3 - Using Photoshop CS, combine two images in one files and edit...

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3DZONE- Cube Spinner

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Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
wow..astig ito sir di na kailangan gumawa ng color channel manually.....laking tulong nito sobra!!!!!salamat bossing.....

Norman- CGP Expert

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Age: 30
Location: Singapore
Registration date: 22/06/2009

Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
this workflow is not advisable due to antialiasing issues.
Last edited by tutik on Tue Dec 08, 2009 2:16 pm; edited 1 time in total (Reason for editing : added 'to')
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tutik- The Spy

- Number of posts: 1633
Registration date: 01/10/2008
Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
If you are using vray, I would still recommend the multimatte render element, using R,G,B channels, you can select three distinct nodes using individual object IDs and appropriate mattes will be rendered in a single pass. If you need more than 3 object mattes appearing in one solid RGB image, just add another Multimatte render element.

v_wrangler- CGP Loverboy

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Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
Since you are working in a single image, wouldn't it be best to create colors and materials as you'd want them to appear in the render? And then just limit the use of the masks for the critical objects that would need further post render adjustments?

v_wrangler- CGP Loverboy

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Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
Almost same idea with wirecolor..Thanks for sharing sir aries.. 
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ARCHITHEKTHURA- The Groom

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Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
v_wrangler wrote:Since you are working in a single image, wouldn't it be best to create colors and materials as you'd want them to appear in the render? And then just limit the use of the masks for the critical objects that would need further post render adjustments?
In a world of Architecture and Interior design, frequent changes are really part & needed from the client, owner and bosses. These method will help me a lot saving my time instead of using 3DMax again and meant for small changes only and not for the whole process of their work
_________________
Every man's work,
whether it be literature
or music or pictures
or architecture or anything else,
is always a portrait of himself

3DZONE- Cube Spinner

- Number of posts: 3697
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Location: Abu Dhabi U.A.E.
Registration date: 20/12/2008
Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
ARCHITHEKTHURA wrote:Almost same idea with wirecolor..Thanks for sharing sir aries..
Yes, tama ka sir jeff...almost the same...thanks din sa pag share

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Every man's work,
whether it be literature
or music or pictures
or architecture or anything else,
is always a portrait of himself

3DZONE- Cube Spinner

- Number of posts: 3697
Age: 36
Location: Abu Dhabi U.A.E.
Registration date: 20/12/2008
Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
3DZONE wrote:v_wrangler wrote:Since you are working in a single image, wouldn't it be best to create colors and materials as you'd want them to appear in the render? And then just limit the use of the masks for the critical objects that would need further post render adjustments?
In a world of Architecture and Interior design, frequent changes are really part & needed from the client, owner and bosses. These method will help me a lot saving my time instead of using 3DMax again and meant for small changes only and not for the whole process of their work
I fully understand that because that's also part of my world
I was only saying that it would be best to fix the color schemes as much as possible during the 3d part, while post-process is good - you will find that sometimes you end up fixing more that you should. It also helps to educate your bosses the value of planning - if things are planned before doing the actual work - then all the masks and the fixes will be a thing of the past.
Of course - as I mentioned in my original posts, limit the use of masks for the critical objects. I wasn't saying avoid it.
As for the value of the tutorial, the process is a big help but the use of object ID render elements has issues, aliasing.

v_wrangler- CGP Loverboy

- Number of posts: 1882
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Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
Thanks for sharing sir 3d zone. Now i know ano ang gamit sa vray render id. Thanks to you. keep it up sir...

archbmc77- CGP Apprentice

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Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
wow...astig ito...galing ...di na pahirap sa minor changes thanks sir 3dzone

a.espinosa- CGP Apprentice

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Registration date: 23/09/2008

Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
salamit sir 3dzone!!!
@sir v_wrangler: pano po yung multimatte render element? pwede nyo po bang i-illustrate kung papano gawin yun? thank you in advance!
@sir v_wrangler: pano po yung multimatte render element? pwede nyo po bang i-illustrate kung papano gawin yun? thank you in advance!

jdbuncher- CGP Newbie

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Re: Easy Image Rectification Using 3DMax, Vray Render ID & Photoshop CS
sir pwede deep explanation ng nang render setting.?.

cg_crazy- Number of posts: 1
Age: 27
Location: malabon
Registration date: 18/05/2010
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