Henco

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Henco

Post by romanredice on Sat Dec 12, 2009 7:51 pm




Making a 3d model for my demoreel.

Here's the concept art.

Henco, a human who was imprisoned and supposed to be transformed in to a Human Hunter, but was able to escape. When he was in prison, a mask was put on his face to impair his vision and which he could not remove since it is engraved to his head to the point that the nails is hammered through his skull. He had a hard time surviving during his escape since he's blind, but a dying elf merged with him which gave him strength and powerful senses. He used his newly found gifts to survive and was able to meet a knight retired Hermit who trained him to use weapons. Now, he is in a journey to destroy the very entities that captures humans and turn them into savage monsters that hunt their own kind.

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Re: Henco

Post by romanredice on Sat Dec 12, 2009 7:57 pm

update:




Even though he has a mask, I'll still model the whole face. practice na rin. Now, doing the eye part.

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Re: Henco

Post by miguel on Sat Dec 12, 2009 10:07 pm

Look at the size of that whammer!

I like the way the features in the concept art are true to the back story or inspired by, but in this case the concept art tells alot. Like the elf ear and tattoo and hair may have something to do with him being saved by an elf and trained by a hermit (I guess). Looking forward to the model, still or anim short? Good luck!

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update

Post by romanredice on Sun Dec 13, 2009 3:27 pm

miguel: thanks man. Yea i guess you can say that. I plan to model him with an intent of animating him in the future but as of now its just going to be a still, i guess.

upd8:



just completed the base mesh. I just established the overall look, still have to up-res the face a bit although it won't be seen, just like what i said, I included the face for practice. I know the ears need some fixing, a little stiff right now, have to make it a little big and more taller away from the head. Neck must be longer though. will do that.

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update

Post by romanredice on Mon Dec 14, 2009 4:49 pm

upd8:



up-res the topology of the face, edited the ear. not sure if its final though.

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update

Post by romanredice on Thu Dec 17, 2009 8:06 pm

upd8:



made the mask and every object that's supposed to make it difficult to remove which I based from my concept art. Comments are welcome, good or bad. Up next is the upperbody.

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Re: Henco

Post by romanredice on Thu Dec 17, 2009 8:08 pm

I think I have to make the neck longer though

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update

Post by romanredice on Thu Dec 17, 2009 8:22 pm

upd8:



just made the neck longer and the shoulder a bit broader

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Re: Henco

Post by bokkins on Thu Dec 17, 2009 11:12 pm

looking good bro. ganda ng proportions mo. good luck on this one. 2thumbsup

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update

Post by romanredice on Sat Dec 19, 2009 5:18 pm

bokkins: thank you master bokkins.

upd8



I kinda like to look but it's not yet final though, what do you think? now on the the left arm and the elbow armor.

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update

Post by romanredice on Sun Dec 20, 2009 8:35 pm

upd8:




shoulder pad is finished but I may still tweak it a bit, arm is still in " work in progress " mode. I may probably be able to finish it when the hand is in placed. Now unto the hands. Comments are welcome.

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Re: Henco

Post by Norman on Sun Dec 20, 2009 9:10 pm

bro why not try some wires coming out on the arms......to make it a little bit messy.....like the head gear by the way, very cool!!!!

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rep

Post by romanredice on Mon Dec 21, 2009 4:48 am

f-fortyone: thanks for dropping by. wires? do you mean more wrinkles? sorry hindi ko gets hehe, If its the latter, I plan to, I just need to see the whole arm picture with the hands in place to see if I need to put more details in the modeling stage or just in the texturing.

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Re: Henco

Post by Norman on Mon Dec 21, 2009 4:59 am

yup wires!!! mga usling usling wires na naka paligid sa arm...or pwede din suksukan ng weapon sa may siko...Very Happy

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update

Post by romanredice on Sat Dec 26, 2009 6:24 pm

Happy Holidays to all!

Medyo matagal bago nakabisita ulit. Sarap bakasyon eh Very Happy

f-fortyone: I think that's cool and I'll take your suggestion into account but I'll see if I can add that up when I'm wrapping up the modeling stage because right now I'm just focused on doing what is seen on the concept art. Thank you for suggesting thumbsup

upd8



finished the hand, and everything a long with it from scratch. Now unto the other "mutant" arm. Comments are welcome.

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