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Post by Modoler on Tue Dec 22, 2009 11:20 pm


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Post by saNE_16 on Wed Mar 10, 2010 5:13 pm

kua para san po ung blue print sa bandand itaas

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Post by vinc3nt12 on Wed Mar 10, 2010 7:38 pm

^ bro i think thats for the displacement. Smile anyway hintay natin reply nya. Smile

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Post by Modoler on Wed Mar 10, 2010 9:53 pm

Refer lang sa dalawang images ko dito. thumbsup




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Post by saNE_16 on Thu Mar 11, 2010 4:49 am

mei tutorial ba ito?

actually..im extracting COD 4 models e nung ngmamaps po ako nakakita po ako nyan...d ko po lam kug anu and kung panu gagamitin un...


eto po kc u oh>>>>

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Post by reyknow on Thu Mar 11, 2010 5:30 am

@sane_16

ganito labas nyan o



senxa di ko mapigilan eh hehe, m14 yan dba?

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Post by fpj999 on Thu Mar 11, 2010 6:54 am

sir modoler
pano mo na gagawa yung ears, nose and mouth ng di nag pipixelate?
or tinataasan mo ung resolution ng model mo?
badtrip kasi ang hi res na nung ibang part ng model tapos ung ilong pixelated pa rin


thanks Very Happy

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Post by Modoler on Thu Mar 11, 2010 7:20 am

saNE_16 wrote:mei tutorial ba ito?

Madami diyan. Eto, max specific: http://cg.tutsplus.com/tutorials/3d-art/how-to-bake-a-flawless-normal-map-in-3ds-max/

pano mo na gagawa yung ears, nose and mouth ng di nag pipixelate?

Simulan mo lang ang mga major forms sa low subd level tulad ng ears, nose, lips. Between 2-4. Sa level 5 and up mo lang dagdagan ng finer details, using masking and polish & pinch brushes. You don't want to be pulling forms like horns and ears at the higher levels. Alternatively you can divide into subtools ang ears and nose para iba iba ang subd levels ng mga parte kung gusto mo. I think you can use subtool master to combine pagkatapos. Another alternative is pagtapos mo ng mag-sculpt na may stretching, e-retopo mo tapos project mo yung detailing ng original sculpt sa retopologized mong copy.

Sa Zbrush lang yan na workflow. Iba ng konte sa 3dcoat dahil ang voxels won't give you stretching when you pull out forms. Disadvantage lang niya compared to Zbrush is hindi kasing bilis ng pixols ng Zbrush at hindi pa masyadong kaya ng finer detailing at high subd levels. Good luck. Start simple para madali mong ma-intindi ang mga tools ng zbrush.

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Post by fpj999 on Thu Mar 11, 2010 8:00 am

"Simulan mo lang ang mga major forms sa low subd level tulad ng ears, nose, lips. Between 2-4. Sa level 5 and up mo lang dagdagan ng finer details, using masking and polish & pinch brushes. You don't want to be pulling forms like horns and ears at the higher levels. Alternatively you can divide into subtools ang ears and nose para iba iba ang subd levels ng mga parte kung gusto mo. I think you can use subtool master to combine pagkatapos."

hangang jan lang yung na gets ko master...the rest di ko pa alam hehehe alien na sa pandinig ko

ahhhhhh i see di ko pa na tatry ang ganyang approach thanks buttrock

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Post by saNE_16 on Sat Mar 13, 2010 2:39 am

salamat ng marami mga sir

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