The Aftermath

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The Aftermath

Post by ymhon on Wed Dec 30, 2009 3:36 am

Done in Autodesk 3ds Max
Rendered using Mental Ray
Polycount is not more than 18K triangles.
Diffuse Maps, Specular Maps and Normal Maps were used for shading and texturing.

Final render with matte painted background


Wire render


Raw render


Last edited by ymhon on Tue Jul 12, 2011 12:48 pm; edited 12 times in total

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Re: The Aftermath

Post by lobsang rampa on Wed Dec 30, 2009 4:34 am

galing naman...mukhang ang hirap gawin....gaano kabilis ginawa 'to sir? 2thumbsup

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Re: The Aftermath

Post by jarul on Wed Dec 30, 2009 4:56 am

Shocked buttrock

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Re: The Aftermath

Post by pedio84 on Wed Dec 30, 2009 4:57 am

nice lighting and texturing, cool din bro ang pag kka optimized mo sa poly-counts up to 17k lang hindi ko yata kaya nun. peace man goodluck din bro sa application

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Re: The Aftermath

Post by yaug_03 on Wed Dec 30, 2009 5:24 am

Galing sir! Ginawa ko ng desktop background ko thumbsup
Gaano katagal rendering nito?

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Re: The Aftermath

Post by kukoman on Wed Dec 30, 2009 5:30 am

O M G.. ibang level ka po sir.. master na kita ^_^

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Re: The Aftermath

Post by bizkong on Wed Dec 30, 2009 7:10 am

if i was the one who gave you the exam,,,, pasadong pasado sir, galing!!!! 2thumbsup

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Re: The Aftermath

Post by rangalua on Wed Dec 30, 2009 8:44 am

Very nice visualization Sir, Lupet.... 2thumbsup

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Re: The Aftermath

Post by ymhon on Thu Dec 31, 2009 7:15 am

lobsang rampa wrote:galing naman...mukhang ang hirap gawin....gaano kabilis ginawa 'to sir? 2thumbsup

medyo nga po matrabaho po lalo na sa texturing process. pero buti po natapos ko. my character po sanang kasama yan kaso kulang na po ako sa oras. deadline na po e sumasabay pa po yung trabaho sa office kaya limited po yung time ko. bale the given task must be finished in 1 week.

thanks for appreciating. Smile

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Re: The Aftermath

Post by ymhon on Thu Dec 31, 2009 7:18 am

jarul wrote:Shocked buttrock

thank you thank you po

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Re: The Aftermath

Post by ymhon on Thu Dec 31, 2009 7:24 am

pedio84 wrote:nice lighting and texturing, cool din bro ang pag kka optimized mo sa poly-counts up to 17k lang hindi ko yata kaya nun. peace man goodluck din bro sa application


thank you po. although wala pa po akong msyadong experience sa gaming industry pero ganon naman po talaga ang rule for games. kailangang dalahin sa texturing. salamat po ulit

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Re: The Aftermath

Post by ymhon on Thu Dec 31, 2009 7:34 am

yaug_03 wrote:Galing sir! Ginawa ko ng desktop background ko thumbsup
Gaano katagal rendering nito?


hahaha thanks for appreciating at gawin bang wallpaper.LOL dahil po low poly lang to ay nakaya pong irender ng laptop ko. bale 1 core lang po yung laptop ko, more than 30 mins in high quality settings. optimize po yung scene (from modeling, texturing, lighting and rendering) kaya po medyo mabilis in a 720p resolution. Smile

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Re: The Aftermath

Post by ymhon on Thu Dec 31, 2009 7:34 am

kukoman wrote:O M G.. ibang level ka po sir.. master na kita ^_^


weh. kaw nga dyan master ko rap.LOL peace man

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Re: The Aftermath

Post by ymhon on Thu Dec 31, 2009 7:35 am

bizkong wrote:if i was the one who gave you the exam,,,, pasadong pasado sir, galing!!!! 2thumbsup


haha salamat po. sana pumasa nga po. Smile

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Re: The Aftermath

Post by ymhon on Thu Dec 31, 2009 7:36 am

rangalua wrote:Very nice visualization Sir, Lupet.... 2thumbsup


raming salamat po sir Smile

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