10 Reasons Why Your Render Sucks
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10 Reasons Why Your Render Sucks
First topic message reminder :
posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.

posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
_________________
Happy moments:PRAISE GOD. Difficult moments:SEEK GOD.
Quiet moments:WORSHIP GOD. Painful moments:TRUST GOD.
Every moment:THANK GOD.
Quiet moments:WORSHIP GOD. Painful moments:TRUST GOD.
Every moment:THANK GOD.

kurdaps!- Super Moderator

- Number of posts: 4480
Age: 34
Location: aan-dxb-aan
Registration date: 18/09/2008

Re: 10 Reasons Why Your Render Sucks
wow..dami kong natutunan.. thanks! 

Kayeen- CGP Newbie

- Number of posts: 16
Registration date: 08/02/2010
Re: 10 Reasons Why Your Render Sucks
wow, thanks for the post sir, dapat talaga may nagcocomment ng gawa mo na honest opinion.. paano ka matututo kung di mo alam na may mali pala sa ginagawa mo? naalala ko pa ng college ako, sabi ng teacher ko sa watercolor class namin habang hawak ang gawa ko "Nakikita nyo ba ang gawa na ito? Huwag nyo itong gagayahin!"
Duon ako na-inspire na gumawa ng medyo disenteng gawa hehehe. sabi nga nila sa chess, mas matalas ang mata ng miron..
anyways here are links that i thougth might help
hope you guys find this helpful.
http://photoinf.com/General/Johannes_Vl ... rules.html
http://photoinf.com/General/Lee_Frost/T ... dscape.htm
http://naturescapes.net/102004/am1004.htm
anyways here are links that i thougth might help
hope you guys find this helpful.
http://photoinf.com/General/Johannes_Vl ... rules.html
http://photoinf.com/General/Lee_Frost/T ... dscape.htm
http://naturescapes.net/102004/am1004.htm

afterdark- CGP Apprentice

- Number of posts: 288
Age: 36
Location: alabang, muntinlupa/orion, bataan
Registration date: 01/02/2010

Re: 10 Reasons Why Your Render Sucks
Kaya pla..thank you for sharing!
Jeffrey- CGP Newbie

- Number of posts: 24
Age: 24
Location: Quezon City
Registration date: 21/07/2009
Re: 10 Reasons Why Your Render Sucks
Sir sorry po sa 2x post..tanung ko lng po kung saan mkaka pag download ng Jeremy Birn’s Digital Lighting and Rendering book. ung libre lng po ha..wala po kc akong mkita eh
Jeffrey- CGP Newbie

- Number of posts: 24
Age: 24
Location: Quezon City
Registration date: 21/07/2009
Re: 10 Reasons Why Your Render Sucks
thanks sir!

osibalasi- CGP Apprentice

- Number of posts: 314
Age: 21
Location: sayote capital
Registration date: 26/02/2010
Re: 10 Reasons Why Your Render Sucks
eheheh good points. but the more we realize our works suck, the more we should be compelled to post them and the more we learn. Pero yung number 5 diyan walang kwenta. so what if it's cliche? eh kung mahilig ka naman trolls eh heehee.

nahumreigh- CGP Apprentice

- Number of posts: 569
Age: 28
Location: Australia/Baguio/Quezon City
Registration date: 05/04/2009

Re: 10 Reasons Why Your Render Sucks
yunnnn pala yun, that's why my render sucks, tsk
more praktis,hehehe..
more praktis,hehehe..

keitzkoy- CGP Guru

- Number of posts: 1123
Age: 25
Location: qc diliman & pangasinan
Registration date: 27/03/2009
Re: 10 Reasons Why Your Render Sucks
thanks for sharing bro!

Galaites07- CGP Apprentice

- Number of posts: 467
Age: 33
Location: Philippines- The Promised Land
Registration date: 04/01/2010

Re: 10 Reasons Why Your Render Sucks
this is true to life...me sucks too...

manowar- CGP Newbie

- Number of posts: 29
Age: 47
Location: tacloban/ksa
Registration date: 12/08/2010
Re: 10 Reasons Why Your Render Sucks
kurdaps! wrote:posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
It really useful for me. Thanks.
__________________
watch free movies online
carolyny476- Number of posts: 2
Age: 22
Location: usa
Registration date: 31/08/2010
Re: 10 Reasons Why Your Render Sucks
wow!my render do sucks. i better keep practicing!thanks sir kurdaps for that thought! 

vhychenq- CGP Guru

- Number of posts: 1448
Age: 21
Location: naga city,cam.sur.philipppines
Registration date: 24/09/2010
Re: 10 Reasons Why Your Render Sucks
nice tips

arch_mirasol- CGP Apprentice

- Number of posts: 253
Age: 42
Location: OMAN
Registration date: 02/10/2010
Re: 10 Reasons Why Your Render Sucks
great reminder sir! thanks for sharing.

keziah- CGP Newbie

- Number of posts: 62
Age: 26
Location: Pasig City
Registration date: 17/09/2010
Re: 10 Reasons Why Your Render Sucks
thanks for these lectures sir... 

jc01- CGP Apprentice

- Number of posts: 550
Age: 25
Location: Pampanga/dubai
Registration date: 20/07/2009
Re: 10 Reasons Why Your Render Sucks
galing, haha, i like this

thanthan- CGP Apprentice

- Number of posts: 634
Age: 22
Location: Tarlac, city
Registration date: 07/08/2010

Re: 10 Reasons Why Your Render Sucks
Agreeng agree ako sa no.10 hindi nila kayang ipost ang gawa ng hindi dadaan sa Photoshop overcooked pero maganda daw, 10% max & 90% photoshoped kaya sana lagay nila = rendered in photoshop, post processed in 3ds max hehe. 


gaara- CGP Newbie

- Number of posts: 132
Age: 26
Location: Saudi Oger Riyadh
Registration date: 15/04/2010
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