10 Reasons Why Your Render Sucks
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10 Reasons Why Your Render Sucks
First topic message reminder :
posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.

posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
_________________
Happy moments:PRAISE GOD. Difficult moments:SEEK GOD.
Quiet moments:WORSHIP GOD. Painful moments:TRUST GOD.
Every moment:THANK GOD.
Quiet moments:WORSHIP GOD. Painful moments:TRUST GOD.
Every moment:THANK GOD.

kurdaps!- Super Moderator

- Number of posts: 4515
Age: 34
Location: aan-dxb-aan
Registration date: 18/09/2008

Re: 10 Reasons Why Your Render Sucks
@kurdaps
nice share sir! even I don't have a single knowledge in making 3D. I really agree on your post.
nice share sir! even I don't have a single knowledge in making 3D. I really agree on your post.
necrolyte- Tech Guru

- Number of posts: 497
Registration date: 29/10/2008

Re: 10 Reasons Why Your Render Sucks
Yes indeed... still learning parin. may pang No.11... STOP showcasing CARS! hehehe mas focus pa ang kotse kesa sa structure model. 

kensweb- CGP Newbie

- Number of posts: 177
Age: 31
Location: Qatar
Registration date: 26/04/2011
Re: 10 Reasons Why Your Render Sucks
kensweb wrote:Yes indeed... still learning parin. may pang No.11... STOP showcasing CARS! hehehe mas focus pa ang kotse kesa sa structure model.
uy... sapul...
what's the matter with CARS sir? stricly for ARCHITECTURAL renderings lang ba tong site? pano yung mga DOF ng mga ABUBOTS nila, like PLANTS, GLASSES, VASES at kung anik anki pa? diba nawawala din sa focus yung structure?
mas maige siguro kung choose your car properly on an architectural presentation... madalas kase makita ko yung mga SUPER CARS parked on an " ENTRY LEVEL HOUSE/ " like the super abuse AUDI R8 (mas mahal pa ng ilang times yung kotse kesa dun sa project na bahay...


kaLbo- CGP Apprentice

- Number of posts: 883
Location: cavite...
Registration date: 19/09/2008
Re: 10 Reasons Why Your Render Sucks
salamat sa advice master............................

Russeld- CGP Newbie

- Number of posts: 17
Age: 30
Location: jubail,saudi arabia
Registration date: 10/01/2012
Re: 10 Reasons Why Your Render Sucks
I've learned a lot! Salamat po.

pinksquid- CGP Newbie

- Number of posts: 15
Age: 22
Location: Philippines
Registration date: 06/04/2012
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