Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
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Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
Hi guys. Finally, natapos ko din itong default scanline tutorial ko. mga references ko nito ay sina smoke3d at enigma, thank you mga idol ko. hehe.
I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start!
This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.

STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg
STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg
STEP 3 - Add your IES Lights

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg
STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg
STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay!

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg
I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start! This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.

STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg
STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg
STEP 3 - Add your IES Lights

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg
STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg
STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay!

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg

bokkins- Special Ops

- Number of posts: 9420
Age: 33
Location: Cadiz, Iloilo, Quezon City
Registration date: 18/09/2008

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
wow! thanks for sharing sir bokks! ganda ng pagka timpla ng shadows sa scanline mo.. 


abl_langs- CGP Apprentice

- Number of posts: 468
Age: 27
Location: SG
Registration date: 08/10/2008
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
this is realy great tol...

Butz_Arki- Superbeast

- Number of posts: 4040
Age: 30
Location: Guinea Ecuatorial,United States of Africa
Registration date: 19/09/2008

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
Thanks din mga bro. I'm happy you like it. 

bokkins- Special Ops

- Number of posts: 9420
Age: 33
Location: Cadiz, Iloilo, Quezon City
Registration date: 18/09/2008

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
Waaaaa...ngayon ko lang nakita ito ah. Thanks for sharing Sir Boks, ang ganda pa nung end result. For sure magagamit ko yung techniques dito sa mga interior spaces sa project ko ngaun. 

xboy360- Pilote Polyvalent

- Number of posts: 258
Age: 21
Location: France (dans mon reve!)
Registration date: 10/10/2008

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
Thanks for sharing sir... it helps a lot 


Jameskee- CGP Newbie

- Number of posts: 101
Age: 25
Location: Filipinas
Registration date: 05/11/2008
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
thanks for sharing this master bokks.

nomeradona- SketchUp Guru

- Number of posts: 7207
Age: 43
Location: HCMC Vietnam
Registration date: 23/09/2008

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
ok to sir ah!! try nga hehe

jhames joe albert infante- CGP Expert

- Number of posts: 2732
Age: 26
Location: San Mateo Isabela/Singapore
Registration date: 18/11/2008
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
thank you tahnk you,,,sir
makakatulong ito sa mga gaya kong
starter palang ng max,,,
makakatulong ito sa mga gaya kong
starter palang ng max,,,


Muggz- CGP Guru

- Number of posts: 1554
Age: 29
Location: Zaragosa City/Sazi's Bar
Registration date: 03/02/2009
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
Wow.. tnx po.. now I'm convinced na meron din pa lang side ung max na pagka user friendly.. considering us newbies.. salamat po sa tots.. 


NOCHI- CGP Newbie

- Number of posts: 88
Age: 28
Location: Tarlac City
Registration date: 03/10/2008
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
wow... kala ko nung una vray.. hehehe... (hindi kc nagbasa... naku.. hehehe)
turbo friendly sir... tanx tanx sa tutorial....
turbo friendly sir... tanx tanx sa tutorial....


jhaamm- CGP Newbie

- Number of posts: 76
Age: 25
Location: Baguio City
Registration date: 07/04/2009
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
ganda po sir nang tuts na to!

alwin- CGP Expert

- Number of posts: 2122
Age: 38
Location: basurero sa cebu
Registration date: 22/01/2009
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
perfect scanline master bokkins...tnx for this... ngaun ko lang nakita toh

vamp_lestat- CGP Guru

- Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
hello po, san po kaya pwedeng makapag download ng textured model ng room, deleted na raw kasi ang file sa rapid share. Thanks!

quicksilver21- CGP Newbie

- Number of posts: 7
Age: 34
Location: Makati, Philippines
Registration date: 26/01/2010
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
scanline rules!!! at least meron na kming idea kg paano gumawa ng fake g.i. sa scanline esp sa interiors..sa ganung daming light at ska sa soft shadows, how long ung rendering time bro?

taga_probins- CGP Apprentice

- Number of posts: 205
Age: 30
Location: VAULT 101
Registration date: 26/02/2009
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