Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
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Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
First topic message reminder :
Hi guys. Finally, natapos ko din itong default scanline tutorial ko. mga references ko nito ay sina smoke3d at enigma, thank you mga idol ko. hehe.
I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start!
This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.

STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg
STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg
STEP 3 - Add your IES Lights

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg
STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg
STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay!

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg
Hi guys. Finally, natapos ko din itong default scanline tutorial ko. mga references ko nito ay sina smoke3d at enigma, thank you mga idol ko. hehe.
I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start! This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.

STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg
STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg
STEP 3 - Add your IES Lights

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg
STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg
STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay!

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg

bokkins- Special Ops

- Number of posts: 9420
Age: 33
Location: Cadiz, Iloilo, Quezon City
Registration date: 18/09/2008

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
scanline rules!!! at least meron na kming idea kg paano gumawa ng fake g.i. sa scanline esp sa interiors..sa ganung daming light at ska sa soft shadows, how long ung rendering time bro?
taga_probins- CGP Apprentice

- Number of posts: 205
Registration date: 26/02/2009
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
galing sir! ngayon lang ako nakakita ng scanline render na ganito ka-ganda..
thanks for sharing..
thanks for sharing..
darkbeauty- CGP Newbie

- Number of posts: 58
Age: 31
Location: Dubai, UAE
Registration date: 11/02/2010
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
nice & thanks.........................

TariqRaheel- CGP Newbie

- Number of posts: 29
Age: 27
Location: Karachi, Sindh, Pakistan
Registration date: 28/01/2010

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
ang husay nga pagkagawa at pag pa liwanag. mabuhay ang pinoy!

kamaynicain- CGP Newbie

- Number of posts: 88
Age: 38
Location: ksa
Registration date: 25/01/2010
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
This is great, ask ko lng master wat unit ginamit mo jan, millimeters ginmit ko pero overbright sya. tnx

roycristobal- CGP Apprentice

- Number of posts: 269
Age: 34
Location: Rabigh, KSA/isabela
Registration date: 26/04/2010
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
nice one boks! this principle also applies for large interior spaces. (remember the centennial post ha ha
) u just have to manage your light settings to control rendering time,esp. if you plan to use it for production with very tight deadlines. hail to smoke3D!
some more points...
to achieve softer shadows, add more arrays of omnis with shadowmaps set to low and manageable values.
add omnis to simulate bounced lighting. a red wall covering would bounce red gi so i would simulate that by adding an omni with an omni with a red color value. depends on you scene actually.
add an omni with a negative intensity value to remove/lessen light from unwanted areas.
some more points...
to achieve softer shadows, add more arrays of omnis with shadowmaps set to low and manageable values.
add omnis to simulate bounced lighting. a red wall covering would bounce red gi so i would simulate that by adding an omni with an omni with a red color value. depends on you scene actually.
add an omni with a negative intensity value to remove/lessen light from unwanted areas.

enigma- CGP Newbie

- Number of posts: 101
Age: 32
Location: Philippines
Registration date: 21/09/2008
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
good tutorials po sir bokks. i usually do default scanlines rendering with light trace. maganda output kaso bagal sa pc ko.

eragasco- CGP Apprentice

- Number of posts: 411
Age: 25
Location: Cabanatuan City
Registration date: 07/07/2009
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
aha vray must die tutorials..... astig
thanks Master Bokkins
cheers
thanks Master Bokkins
cheers
dhandora- CGP Newbie

- Number of posts: 53
Age: 29
Location: queen city of the south, mother land of the east (jeddah)
Registration date: 26/01/2009

Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
thank you so much sir bokkins sa knowledge.. laking tulong po to.
Abdel_khafidz@yahoo.com- Number of posts: 2
Age: 26
Location: zamboanga city
Registration date: 24/10/2010

aesonck- CGP Guru

- Number of posts: 1837
Age: 31
Location: Philippines. La Trinidad-Visayas
Registration date: 13/07/2010
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
hello sir..ganda..light tracer po ba ito or radiosity?thanks

symphonicmetal- CGP Newbie

- Number of posts: 11
Age: 28
Location: Manila-Dubai,United Arab Emirates
Registration date: 16/04/2010
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
symphonicmetal wrote:hello sir..ganda..light tracer po ba ito or radiosity?thanks
Pure scanline lang. Notice madaming ilaw ang ginamit to simulate light bounce.

bokkins- Special Ops

- Number of posts: 9420
Age: 33
Location: Cadiz, Iloilo, Quezon City
Registration date: 18/09/2008

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thnx sir kinns