Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

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Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by bokkins on Mon Nov 17, 2008 4:33 am

First topic message reminder :

Hi guys. Finally, natapos ko din itong default scanline tutorial ko. mga references ko nito ay sina smoke3d at enigma, thank you mga idol ko. hehe. 2thumbsup I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start! Basketball

This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.



STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg

STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg

STEP 3 - Add your IES Lights

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg

STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg

STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay! wave

Hi-res --> http://i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by taga_probins on Sat Jan 30, 2010 5:45 am

scanline rules!!! at least meron na kming idea kg paano gumawa ng fake g.i. sa scanline esp sa interiors..sa ganung daming light at ska sa soft shadows, how long ung rendering time bro?

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by darkbeauty on Wed Mar 31, 2010 12:00 pm

galing sir! ngayon lang ako nakakita ng scanline render na ganito ka-ganda..
thanks for sharing..

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by TariqRaheel on Tue Apr 06, 2010 4:29 am

nice & thanks.........................

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by kamaynicain on Tue Apr 27, 2010 5:56 pm

ang husay nga pagkagawa at pag pa liwanag. mabuhay ang pinoy!

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by roycristobal on Thu Apr 29, 2010 5:00 am

This is great, ask ko lng master wat unit ginamit mo jan, millimeters ginmit ko pero overbright sya. tnx

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by enigma on Mon May 03, 2010 2:05 pm

nice one boks! this principle also applies for large interior spaces. (remember the centennial post ha ha Wink ) u just have to manage your light settings to control rendering time,esp. if you plan to use it for production with very tight deadlines. hail to smoke3D!

some more points...

to achieve softer shadows, add more arrays of omnis with shadowmaps set to low and manageable values.

add omnis to simulate bounced lighting. a red wall covering would bounce red gi so i would simulate that by adding an omni with an omni with a red color value. depends on you scene actually.

add an omni with a negative intensity value to remove/lessen light from unwanted areas.

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by eragasco on Mon May 03, 2010 3:28 pm

good tutorials po sir bokks. i usually do default scanlines rendering with light trace. maganda output kaso bagal sa pc ko.

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by dhandora on Wed Sep 22, 2010 2:08 pm

aha vray must die tutorials..... astig
thanks Master Bokkins drinksmile cheers

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by Abdel_khafidz@yahoo.com on Sat Oct 30, 2010 8:22 am

thank you so much sir bokkins sa knowledge.. laking tulong po to.

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by aesonck on Wed Nov 17, 2010 10:02 am

dd thnx sir kinns

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by symphonicmetal on Sun Sep 25, 2011 7:55 am

hello sir..ganda..light tracer po ba ito or radiosity?thanks

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Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by bokkins on Sun Sep 25, 2011 9:48 am

symphonicmetal wrote:hello sir..ganda..light tracer po ba ito or radiosity?thanks


Pure scanline lang. Notice madaming ilaw ang ginamit to simulate light bounce.

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