PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by nomeradona on Sun Feb 01, 2009 5:11 pm

perhaps you have seen in vray 1.5 render viewport doesnot match with sketchup viewport, there is a nifty ruby that could handle this. download it from here

http://rapidshare.com/files/192372301/Thom_THom_Toys.rar.html

here is the small tutorial provided by thom thom how to snyc the camera...


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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by jenaro on Mon Feb 02, 2009 12:19 pm

ah...sa SU7 yan ryt sir?la pa akong SU pro 7 kaya may mga area akong di maexplore pa...nagiging prob nga yang size issue kaya minsan para safe eh ung view port ng screen normally ginagamit para kuha lahat...thnx sir sa info!

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need help...

Post by jam on Tue Feb 03, 2009 4:11 pm

mga master lupit nyo...tanong ko lng kung pano maset ung rendering camera sa vray for sketchup?ung kita mo na ung bounderies o area na irerender mo using two point perspective...san din po ako mkakadownload ng latest vray for sketchup???....salamat...

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by ERICK on Tue Feb 03, 2009 4:45 pm

jam wrote:mga master lupit nyo...tanong ko lng kung pano maset ung rendering camera sa vray for sketchup?ung kita mo na ung bounderies o area na irerender mo using two point perspective...san din po ako mkakadownload ng latest vray for sketchup???....salamat...


you can find it here... www.asgvis.com

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by jds on Tue Feb 03, 2009 7:52 pm

sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock buttrock

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by jenaro on Tue Feb 03, 2009 8:27 pm

sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock

yang color bleeding eh ngooccur kapag light cache gamit mo as secondary engine...regarding sa omni at rec lighting di ko pa napapasin pero in terms ng size kaya cguro mas matagal ang rec...sir bago lng din ako sa pagrerender...si trial an error ako...buti na nga lang dito sa cgpinoy kahit papano may ngguguide saten!matagal na po ba kayo sir jds gumagamit ng SU?additional lang din sir may epekto ang mabilis na render sa scale ng model...

jenaro
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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by dickie_ilagan on Tue Feb 03, 2009 11:59 pm

sna matuto rin ako niyan... cno kayang mabait dito...




Smile Very Happy

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by nomeradona on Wed Feb 04, 2009 11:41 am

jds wrote:sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock buttrock


sige jeff isa isahin natin.

lighting..ganon jeff, i did not realized na mas mabilis pala yung rectangular sa omni. the way i knew pareho lang daw sabi ni damien yun. anyway its nice to know that. siguro maganda rin na magexperiment again. it doesnot matter naman kung omni man o rectangular duon sa IES. but there is one thing why i lean more on omni when it comes to lighting and that is the soft shadow mas madaling i adjust ang omni kaysa sa rectangular. kasi yung rectangular depende sa size, samantalng yung omni is depends on the radius parameter na nasa rollout.

sa color bleeding naman. pwede mong isave ang map..sa IR, LC ar Photon but not QMC.. under sa LC, IR or QMC meron save map duon, press mo lang yung jeff masasave na yung calculation nya. tapos i reload munalang. meron din dun sa baba kung paano mo iload yung map. so ang trick nga ay yung una magrender ka na nakaoverride yung materials (clay render) then save mo yung mga calculatuion.. reload mo yung mga calcualtions and this time uncheck yung override materials. so precisely na sinabi mo say red yung wall magbobounce yung red na yun duon sa nakapaligid. kaya nga yun ang trick, kung baga hindi mo muna iapply yung texture at icalculate mo yung mga bounces. kapag nasave munasya i didisregard na yung ni load mong materials. so wala ngang color bleed.

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by nomeradona on Wed Feb 04, 2009 11:45 am

jenaro wrote:sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock

yang color bleeding eh ngooccur kapag light cache gamit mo as secondary engine...regarding sa omni at rec lighting di ko pa napapasin pero in terms ng size kaya cguro mas matagal ang rec...sir bago lng din ako sa pagrerender...si trial an error ako...buti na nga lang dito sa cgpinoy kahit papano may ngguguide saten!matagal na po ba kayo sir jds gumagamit ng SU?additional lang din sir may epekto ang mabilis na render sa scale ng model...


jeff is correct tol, kahit IR or LC pa yan color bleed will occur lalo na yung unang tama ng lighting ay isa malaking surface.
that is the reason sa MAx merong silang material na Override material which is gagamitin mo sa malalaking area, lalong lalo na sa unang tinatamaan ng lighitng. (look onel's note). sa vraysu naman walang ganun materials, nevertheless the trick was shared which is kind off the same principle.

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by nomeradona on Wed Feb 04, 2009 11:46 am

dickie_ilagan wrote:sna matuto rin ako niyan... cno kayang mabait dito...

Smile Very Happy
si jeff, si erick, si chill, mababait ang mga yan....

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by ERICK on Wed Feb 04, 2009 12:39 pm

sir nomer.... rectangular lights are indeed faster to render than omni... as of my experience... but as what you've said its better to control soft shadows of omni than the latter...

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by nomeradona on Wed Feb 04, 2009 1:09 pm

thanks eric and jeff for that i did not know that.

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by jenaro on Wed Feb 04, 2009 1:25 pm

galing ng analysis nyo mga master...tama un...may point kayo... 2thumbsup sir nomer ask ko lang nung ginamit ko ibang secondary engine (light cache) nawala ung color bleeding...can u give me ang insight sa mga engine na un?thnx sir!

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by nomeradona on Wed Feb 04, 2009 1:51 pm

no idea man.. the best is to do a test job... just create a room, color the floor red. let the sunlight penetrate the floor first. now render with other engine (qmc, photon etc) then save that file.. do again another render this time using light catche. if the color bleeding disappear then you are right on your theory.

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Re: PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

Post by ERICK on Wed Feb 04, 2009 2:05 pm

AsFarAsIKnow...

QMC/DMC = is the most precise in terms of computing light bounces, if a small light enters a room, it still manage to spread the light in low discrepancy sequences but having you slow rendering time... while..

LIGHT CACHE = is mostly used aside from fast rendering, it handles multiple light bounce coming from the light source, upto where the bounce will end...
giving you fair lighted scene...

hope i got it right... you can correct me anytime...

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